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TacJobs – Level Designer At Red Storm Entertainment

This TacJobs is a bit different than what we’d usually post, however, Red Storm Entertainment is an excellent video game development studio that principally works on the Tom Clancy series games and works hard to make each game as authentic an experience as possible.


The Job:

The Level Designer collaborates with design, engineering, and art teams to create levels that fulfill the creative vision and desired gaming experiences. He/she also offers suggestions to optimize the use of the engine/tools to support development goals. He/she is responsible for game content creation that meets design requirements, validates gameplay mechanics and delivers on the desired player experience.

Responsibilities:

– Build and own vision for 3D experiences in game level creation tools

– Work with design leadership, and team to deliver desired results from conception through to final stages of polish

– Maintain communication with co-dev partners on level design guidelines and design vision

– Improve productivity working with Level Designers and Level Artists to identify and resolve technical issues, suggest solutions the find a balance between art and gameplay

– Utilize rapid prototyping to test feasibility of features/ideas/workflows

– Become an expert on the entire LD pipeline, scripting and all technical requirements, be able to solve issues that come up with workarounds and/or report to leads on blockers

– Work with engineering if necessary to develop new technologies, suggest solutions for issues/bugs/needed features to optimize pipelines for maximum quality and efficiency

– Report bugs, track/resolve issues, and prioritize needs.

Qualifications/Requirements:

– Minimum of 5 years game development experience and at least 2 AAA shipped console titles

– Xbox or PS3 optimization and debugging experience

– Ability to quickly learn content pipeline and toolset and become a subject matter expert.

– Experience with various engines, design production tools and level editing pipelines

– Multiplayer game design sensibilities

– Design pipeline/asset optimization skills

– Ability to adapt to changing workflows and tools

– Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment

– Excellent communication skills, both verbal and written

– Ability to anticipate, prioritize, and organize work to meet objectives

– Passion and enthusiasm for video games

Preferred:

– Bachelor’s degree in Engineering, Computer Science or equivalent experience preferred

– Experience working with more than one game engine

– Demonstrated skills in the basic fundamentals of programming/scripting

– Ability to identify and solve technical issues for tool development in game production

– Demonstrated skills using 3d scripting languages such as Lua, UnrealScript, Maxscript, or Python.

– Hands on experience with C++ and/or C#

Benefits:

– Onsite gym and Mind, Body, Spirit reimbursement program for activities that help you be a better version of yourself

– Food & Fun: Monday breakfast, Thursday meeting munchies & drinks, Surprise Snacks, Launch Parties, Monthly Years of Service Celebrations, Family Picnics, Sporting Events, Holiday Parties, the list goes on…

– Superior health, dental, vision packages with a substantial employer contribution for a healthy you, healthy family, and a healthy wallet.

– 401k match for that day you retire to your dream island…

– Paid Maternity/Paternity Leave for the day your family grows…

– Generous Vacation, Holiday and Sick time for those days you need to be away…

– Employee purchase program for Ubisoft titles for those days you want to play…

– Amazing coworkers, visionary leadership, and a work hard, play hard attitude that will make you want to stay…

About the area: Raleigh, Durham, Chapel Hill and RTP Area (Research Triangle):

– Topping the charts in Best Places to Live, Work, & Play. If there is a list of Best, we are confident our area is in the top 10.

– Highly rated public school systems. Plus, 3 major universities.

– Beach to the East, Mountains to the West and Green spaces in between. Plenty of parks, paths & trails are intertwined in the cities. We even have a trail behind our studio!

– Sports: Whether you like to play or are a spectator – we’ve got you covered! The Mecca of the ACC, home to the Stanley Cup Champions The Carolina Hurricanes, AAA Baseball team The Durham Bulls, AA The Mudcats and so much more!

– Culture: Art, History, Music we have it all. 2 Performing Art Centers, 3 Music Amphitheaters, Iron Chefs, Food Trucks & so much more.

Submit your application here: https://www.ubisoftgroup.com/en-US/careers/search_for_jobs.aspx?LinkId=18804

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6 Responses to “TacJobs – Level Designer At Red Storm Entertainment”

  1. Sean says:

    I guess they’re working hard on that new R6 game

  2. 404953C says:

    🙂

  3. tictac says:

    But just imagine the impact that a game like Rainbow Six or Ghost Recon will have on kids and eventually their life decisions. I know I’m not the only one who has been impacted by them.

  4. Rei says:

    I know a few people who might be interested. One former member of RSE has his own company now called Blackfoot Studio LLC, and he’s busy working on his own game: Ground Branch. So, for an aspiring gamer, this is an excellent stepping stone/ a notch on his resume.

  5. AlexC says:

    All I remember is trying to use voice commands on Rainbow Six 3 and the other soldiers would only respond if you used a british accent.

  6. Chris U'5 says:

    I remember when GRAW first came out on the 360 and I was blown away at how futuristic it was…so I played the game again today after reading this and it’s pretty amazing that a lot of the kit featured in the game has been tested and is now in use or has been tested and now binned!
    It really reminded me of that Future Soldier picture that is floating around, old Ops Core helmets (which were featured here on SSD a while back) Scorpion Camo (well it looks more like Scorpion than Multicam) and the XM8 rifle!
    I’m not 100% sure but I think the first GRAW game was released in 2006.