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Posts Tagged ‘Ghost Recon: Future Soldier’

‘Ghost Recon: Future Soldier’ – Multiplayer Coverage

Friday, April 13th, 2012

The meat and potatoes of this article come from Tactical Fanboy. We recently attended a press event put on by Ubisoft’s Red Storm Entertainment division at their facility in Raliegh, North Carolina. I’m not a gamer but Tactical Fanboy sure is. I’ve never been prouder than sitting in a blue lit room full of the video game press and watching Tactical Fanboy hand their asses to them. I must admit I let out a ‘whoop’ when he blinded a guy with a light gun and then beat him to death with a suitcase bomb. They should name an achievement after that one. I’m glad to see all of those days and days barricaded in his room playing games has paid off. Many thanks to the crew at Red Storm as well as their team of advisors.

I was invited to attend a recent press event for ‘Ghost Recon: Future Soldier’ which included, among info on other exciting features, a first-hand look at the multiplayer. In case you’re wondering, it’s even better than the video makes it out to be.

Multiplayer Overview

Multiplayer pits two teams of 6 against each other in one of four game types: Conflict, Decoy, Saboteur, and Siege. There’s also the obligatory ‘Horde’ mode (with a twist) called Guerrilla. Ten maps will be available shipped with the game. Gametypes are largely team and objective based, so don’t expect anything akin to vanilla deathmatch. The gametypes are as follows:


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