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Posts Tagged ‘Ubisoft’

Ghost Recon Alpha

Tuesday, May 15th, 2012

Here’s another little tease after our previous coverage of Tom Clancy’s latest addition to the Ghost Recon saga. Ghost Recon Alpha is a prequel to the upcoming video game releasing 22 May.

www.ubi.com/US

‘Ghost Recon: Future Soldier’ – Multiplayer Coverage

Friday, April 13th, 2012

The meat and potatoes of this article come from Tactical Fanboy. We recently attended a press event put on by Ubisoft’s Red Storm Entertainment division at their facility in Raliegh, North Carolina. I’m not a gamer but Tactical Fanboy sure is. I’ve never been prouder than sitting in a blue lit room full of the video game press and watching Tactical Fanboy hand their asses to them. I must admit I let out a ‘whoop’ when he blinded a guy with a light gun and then beat him to death with a suitcase bomb. They should name an achievement after that one. I’m glad to see all of those days and days barricaded in his room playing games has paid off. Many thanks to the crew at Red Storm as well as their team of advisors.

I was invited to attend a recent press event for ‘Ghost Recon: Future Soldier’ which included, among info on other exciting features, a first-hand look at the multiplayer. In case you’re wondering, it’s even better than the video makes it out to be.

Multiplayer Overview

Multiplayer pits two teams of 6 against each other in one of four game types: Conflict, Decoy, Saboteur, and Siege. There’s also the obligatory ‘Horde’ mode (with a twist) called Guerrilla. Ten maps will be available shipped with the game. Gametypes are largely team and objective based, so don’t expect anything akin to vanilla deathmatch. The gametypes are as follows:


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Ghost Recon Network

Friday, April 6th, 2012

I have to preface this article by telling you that I’m not a gamer. That’s really more Tactical Fanboy’s bailiwick. However, I am impressed with cool tech and Ubisoft’s new Ghost Recon Network impressed me when I saw it last week. It’s essentially a social networking site specifically for Ghost Recon: Future Soldier gamers. There are even a couple of cool features there that you might want to monkey with if you’re like me and don’t game. What’s even cooler, it’s 100% free!

I understand that there are similar sites out there for other games but they don’t do what Ghost Recon Network does. It has several components. Ghost Recon Network tracks your stats, lets you modify your in-game weapons on the go, helps you to be a better player, and lets you keep track of friends. What’s not to love?

The Ghost Dossier is your overall Ghost Recon profile, starting with Future Soldier and extending to future games in the series. You can view stats and achievements/trophies earned throughout the games, and earn medals and other rewards based on in-games exploits. There’s also the Tour of Duty, which track mission progress through all the Ghost Recon games and marks them on the world map.

Through Network, you can form squads (think clans) with other players. Overall squad statistics, or the stats of individual members, can be tracked through multiple gametypes, and squad leaders can promote or demote individual members.

Challenges can be issued through Network to your friends, offering bonus XP as an incentive for their completion. In a show of one-upmanship, if you manage to complete a challenge, you can reissue the improved challenge back to your friend. This can be done up to 5 times.

One of the more exciting features is the support Network has for Gunsmith, the in-game weapon customization tool. Many of the features found in the console version of Gunsmith are available either through the Network website or the mobile apps (Gunsmith on your iPad!), both running on the same game engine as GR:FS, albeit in a stripped down form. Mainly, there’s no firing range to test your combination; instead, a scenario system rates your weapon’s effectiveness in multiple situations. Any weapons customized can be synched to your copy of Future Soldier.

You can post your creations to the Gunsmith Wall, where other players can view and rate them, and import them to their own Gunsmith for use in-game. You can also post your creations to your Facebook wall.

Ubisoft
Red Storm Entertainment
Ghost Recon Official Site

Ghost Recon: Future Soldier drops May, 22 2012.

– GS with Tactical Fanboy

GeoEye in H.A.W.X 2

Saturday, November 13th, 2010

GeoEye, Inc. is a company that provides highly detailed location intelligence to its customers via their large body of Earth-imaging satellites. Their services have seen use in the Defense and Intelligence sectors and oil and gas markets among others, but it’s the use of their images in the entertainment industry, specifically the new Ubisoft game Tom Clancy’s H.A.W.X. 2, that has really caught my attention.

As seen in these stills from the game, the amount of detail in the environments is staggering and look to be the most accurate representations of the featured locations ever seen in a video game. Granted, you’ll be kind of busy with constant dog-fighting to really take in what’s on the ground, but eye-candy of such a high caliber is always appreciated.

-Tactical FanBoy