Tactical Tailor

Archive for the ‘Black Ops’ Category

NEMO Arms Relocates to Idaho

Thursday, October 27th, 2016

Nampa, Idaho – October 27, 2016- NEMO Arms, creators of the first viable semi-automatic .300 Win Mag, AR patterned rifle, has relocated to Nampa, Idaho. The move comes in an effort to expand operations and manufacturing to better serve the needs of customers in this expanding market.

NEMO Arms made firearms history in 2013 with the release of the NEMO Arms Omen. The Omen was the first successful design of an AR patterned rifle to reliably and accurately shoot the powerful .300 Win Mag cartridge. Since then an entire Omen line has developed and grown to amazing popularity.

“NEMO is at a pivotal point in its development,” according to CEO Kirk Leopold, “and it’s imperative that we respond swiftly and decisively to demands and opportunities within the firearms market.”

No strangers to technological advancements and industry firsts, NEMO recently introduced their Executive Order (XO), chambered in .308, 6.5 Creedmoor, and .260 Remington. The XO offers unprecedented features including NEMO’s patented bolt carrier recoil reduction system, and new ambidextrous controls. It’s one of the lightest, most accurate, and soft recoiling .308 platforms available. “Our goal is to provide our customers of all experience levels with an unprecedented shooting experience when operating our rifles.”

NEMO is also focusing its efforts on further refinement of their OMEN line of rifles, to ensure increased long-term reliability, durability, and accuracy and continues unmatched R&D with several new, evolutionary products in the pipeline.

For more information visit nemoarms.com or call 208-461-1213

Always Check your Six

Wednesday, December 22nd, 2010

I’m far from suggesting that Black Ops accurately depicts combat, but some rules of engagement are universal in both real life and the digital arena. For example, disaster always strikes when you don’t cover your rear flank:

Moral of this clip: Lay down a claymore or you’re just feeding someone’s killstreak rewards. Preferably mine.

-Tactical Fanboy

CoD Tritton Headset

Tuesday, December 21st, 2010

When Black Ops first came out, there was a glaring problem with the sound mixing in the game: your own footsteps were highly audible while you couldn’t hear any other player’s movement. However, recent patching has virtually fixed this problem (Ninja Pro helps) and the practice of ‘soundwhoring’, or using a headset to locate your enemies based on the noise they make, is once again possible. There are many models of headsets up to the task, but in particular, I’m reviewing the Tritton – Call of Duty: Black Ops Dolby Digital True 5.1 Gaming Headset for Xbox and PS3.

The headset is decked out in Black Ops emblems and has interchangeable leather or terrycloth ear pads. A Dolby Digital decoder box converts the standard in-game sound into surround sound. All cabling is braided and all connectors are gold plated and are of a high quality. An in-line control allows you to adjust either in-game or chat volume and you can independently mute either. You can also attach a flexible microphone to the headset to allow for in-game communication and chat. The whole thing requires its own power supply via an AC adapter and along with the relatively short cable, you’ll most likely have to be close to your television. This, along with the multitude of required cables, made installation a bit of a pain in the ass, but it’s not a huge problem. The whole set can be stored in a hard carrying case, also decked out with Black Ops graphics. Still, components mean squat if the headset doesn’t perform well.

I am happy to say that the headset does run as good as it looks, but to be honest I found it to be a little disorienting at first. The size and weight of the headset coupled with having surround sound right next to my ear caused me to take them off more than once. However, this quickly passed and now I find it somewhat difficult to play online without them. There’s plenty of satisfaction in hearing that one guy (or guys, as is common) running Ghost with a suppressed weapon, stomping after you just for you to hear them coming and headshot them. They also work great with other games, and not having to rely on your television’s sound system for in-game audio is a nice bonus if being quiet while you game is preferred.

Only one question remains: To buy or not to buy? It’s a really good, solidly built headset, but at $250 this honestly boils down to a fanboy product. For a similar headset at a cheaper price, go for the Tritton AX Pro. It’s almost the same headset without the Black Ops graphics, and as a result, you save about $100. If you like the CoD license but still want to save some cash, there’s also the Black Ops Dolby Digital Surround Sound Gaming Headset. It’s virtual 5.1 instead of true 5.1, not too much of a difference honestly. It’s also $50 cheaper.

-Tactical Fanboy

There Is An Underbarrel Flamethrower!

Monday, December 6th, 2010

On my Black Ops Weapons article, I claimed that an underbarrel flamethrower never existed. However, one of our readers alerted me to a model that existed as early as WWII. Created by the Finns, it was an underbarrel mount for the M44 flamethrower which was used on the Suomi KP/-31 submachine gun. While not entirely like the underbarrel Flamethrower found in Black Ops, this proves the concept still has some basis in reality. Thanks!

-Tactical FanBoy

Black Ops Weapons

Thursday, December 2nd, 2010

Being a ‘Tactical’ Fanboy, there’s something that’s been bothering me a bit: What’s up with the weapons in CoD: Black Ops? It’s like the devs over at Treyarch were salivating over some 1970s issues of Soldier of Fortune, said to hell with the game’s 1960s setting, and decided that Vietnam was fought with AKS-74Us and Galils. To Treyarch’s credit, there’s plenty of period appropriate weaponry, but for every M16 and M72 LAW there’s a FAMAS and Beretta 686 White Onyx double barreled shotgun just waiting to be picked up. Seriously, a hunting shotgun?!? Treyarch, what the hell?

And don’t get me started on the lame-ass “I can haz prototype?” excuse. Just because real life black operatives may have fielded advanced equipment and weaponry doesn’t excuse the use of MP5ks with modern-esque red dot sights, roughly a decade before the MP5 was even produced and reflex sights were patented. I also had to laugh at the following:

-NVA soldiers wielding SPAS-12 shotguns
-Every magnified gun scope is called an ACOG, even with the SUSAT and Swarovski scope
-Masterkey shotguns and flamethrower underbarrel attachments. Too early for the former, and the later never existed
-Any number of weapons even being in the game, including, but not limited to, the AUG and G11 rifles, CZ75 pistol, Strela-3 launcher, Spectre M4, ete.
-Other anachronisms and errors on their part

It’s fine that the devs wanted to put a little variety into the weapon selection, but a flimsy excuse is still a flimsy excuse.

In conclusion, there’s a big difference between being somewhat realistic with weapon variety, and making weapons available decades before they would be otherwise. Despite my ranting, I don’t mind using an HK-21 or Uzi in the game, but I’d rather Treyarch just own up and admit they did it because they could, not because of some lame ‘prototype’ excuse.

-Tactical FanBoy