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Posts Tagged ‘Red Storm Entertainment’

TacJobs – Level Designer At Red Storm Entertainment

Tuesday, July 22nd, 2014

This TacJobs is a bit different than what we’d usually post, however, Red Storm Entertainment is an excellent video game development studio that principally works on the Tom Clancy series games and works hard to make each game as authentic an experience as possible.


The Job:

The Level Designer collaborates with design, engineering, and art teams to create levels that fulfill the creative vision and desired gaming experiences. He/she also offers suggestions to optimize the use of the engine/tools to support development goals. He/she is responsible for game content creation that meets design requirements, validates gameplay mechanics and delivers on the desired player experience.

Responsibilities:

– Build and own vision for 3D experiences in game level creation tools

– Work with design leadership, and team to deliver desired results from conception through to final stages of polish

– Maintain communication with co-dev partners on level design guidelines and design vision

– Improve productivity working with Level Designers and Level Artists to identify and resolve technical issues, suggest solutions the find a balance between art and gameplay

– Utilize rapid prototyping to test feasibility of features/ideas/workflows

– Become an expert on the entire LD pipeline, scripting and all technical requirements, be able to solve issues that come up with workarounds and/or report to leads on blockers

– Work with engineering if necessary to develop new technologies, suggest solutions for issues/bugs/needed features to optimize pipelines for maximum quality and efficiency

– Report bugs, track/resolve issues, and prioritize needs.

Qualifications/Requirements:

– Minimum of 5 years game development experience and at least 2 AAA shipped console titles

– Xbox or PS3 optimization and debugging experience

– Ability to quickly learn content pipeline and toolset and become a subject matter expert.

– Experience with various engines, design production tools and level editing pipelines

– Multiplayer game design sensibilities

– Design pipeline/asset optimization skills

– Ability to adapt to changing workflows and tools

– Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment

– Excellent communication skills, both verbal and written

– Ability to anticipate, prioritize, and organize work to meet objectives

– Passion and enthusiasm for video games

Preferred:

– Bachelor’s degree in Engineering, Computer Science or equivalent experience preferred

– Experience working with more than one game engine

– Demonstrated skills in the basic fundamentals of programming/scripting

– Ability to identify and solve technical issues for tool development in game production

– Demonstrated skills using 3d scripting languages such as Lua, UnrealScript, Maxscript, or Python.

– Hands on experience with C++ and/or C#

Benefits:

– Onsite gym and Mind, Body, Spirit reimbursement program for activities that help you be a better version of yourself

– Food & Fun: Monday breakfast, Thursday meeting munchies & drinks, Surprise Snacks, Launch Parties, Monthly Years of Service Celebrations, Family Picnics, Sporting Events, Holiday Parties, the list goes on…

– Superior health, dental, vision packages with a substantial employer contribution for a healthy you, healthy family, and a healthy wallet.

– 401k match for that day you retire to your dream island…

– Paid Maternity/Paternity Leave for the day your family grows…

– Generous Vacation, Holiday and Sick time for those days you need to be away…

– Employee purchase program for Ubisoft titles for those days you want to play…

– Amazing coworkers, visionary leadership, and a work hard, play hard attitude that will make you want to stay…

About the area: Raleigh, Durham, Chapel Hill and RTP Area (Research Triangle):

– Topping the charts in Best Places to Live, Work, & Play. If there is a list of Best, we are confident our area is in the top 10.

– Highly rated public school systems. Plus, 3 major universities.

– Beach to the East, Mountains to the West and Green spaces in between. Plenty of parks, paths & trails are intertwined in the cities. We even have a trail behind our studio!

– Sports: Whether you like to play or are a spectator – we’ve got you covered! The Mecca of the ACC, home to the Stanley Cup Champions The Carolina Hurricanes, AAA Baseball team The Durham Bulls, AA The Mudcats and so much more!

– Culture: Art, History, Music we have it all. 2 Performing Art Centers, 3 Music Amphitheaters, Iron Chefs, Food Trucks & so much more.

Submit your application here: https://www.ubisoftgroup.com/en-US/careers/search_for_jobs.aspx?LinkId=18804

Ghost Recon Alpha

Tuesday, May 15th, 2012

Here’s another little tease after our previous coverage of Tom Clancy’s latest addition to the Ghost Recon saga. Ghost Recon Alpha is a prequel to the upcoming video game releasing 22 May.

www.ubi.com/US

‘Ghost Recon: Future Soldier’ – Press Range Day

Monday, April 16th, 2012

For the second day of the ‘Ghost Recon: Future Soldier’ press event, we were invited out to Trigger Time in Carthage, North Carolina. It was a chance for the journalists to check out and try out a few firearms (a few M4s, a couple of Glock 17s with Aimpoint T-1s, a Remington 870, an AK47 variant, an ACR, an FNP-45 Tactical, and a semi-auto PKM).

Thanks to Tactical Fanboy for attending this event. We know he had a great day despite the rain. And, thanks to Red Storm for putting this on.

‘Ghost Recon: Future Soldier’ – Multiplayer Coverage

Friday, April 13th, 2012

The meat and potatoes of this article come from Tactical Fanboy. We recently attended a press event put on by Ubisoft’s Red Storm Entertainment division at their facility in Raliegh, North Carolina. I’m not a gamer but Tactical Fanboy sure is. I’ve never been prouder than sitting in a blue lit room full of the video game press and watching Tactical Fanboy hand their asses to them. I must admit I let out a ‘whoop’ when he blinded a guy with a light gun and then beat him to death with a suitcase bomb. They should name an achievement after that one. I’m glad to see all of those days and days barricaded in his room playing games has paid off. Many thanks to the crew at Red Storm as well as their team of advisors.

I was invited to attend a recent press event for ‘Ghost Recon: Future Soldier’ which included, among info on other exciting features, a first-hand look at the multiplayer. In case you’re wondering, it’s even better than the video makes it out to be.

Multiplayer Overview

Multiplayer pits two teams of 6 against each other in one of four game types: Conflict, Decoy, Saboteur, and Siege. There’s also the obligatory ‘Horde’ mode (with a twist) called Guerrilla. Ten maps will be available shipped with the game. Gametypes are largely team and objective based, so don’t expect anything akin to vanilla deathmatch. The gametypes are as follows:


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