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Giving Time Back to the Rifle Company

Saturday, August 8th, 2026

By First Lieutenant Max Steinbach and First Lieutenant Collin Bergstrom, United States Marine Corps

First Lieutenant Max Steinbach is a Marine infantry officer serving as the company executive officer for Echo Company, 2d Battalion, 4th Marines. First Lieutenant Collin Bergstrom is a Marine infantry officer and a rifle platoon commander in the same company. The two of them built Scheme O, a planning tool for small-unit leaders, and they disclose that interest at the end of this article.

Abstract

Over the past two years the United States and its allies have pushed artificial intelligence into the planning and targeting work of combatant commands and alliance headquarters. Four echelons down, in the company office where plans become action, most leaders are still working with tools that were never built for the job. This article argues that what slows planning at that level is not a shortage of decision making but hours of mechanical labor.

To set the scene, it is late in the company office the night before an order is due. One platoon commander has a map, a protractor, and a fine-tip pen. Another is losing in a battle with a general-purpose mapping website, like CalTopo. A third is rebuilding the same concept-of-operations slide for the third time tonight, because the scheme of maneuver has changed again and the screenshot on slide four is now wrong.

Elsewhere in the same profession, planning looks nothing like that. In 2025 the Marine Corps licensed Palantir’s Maven Smart System for the entire service. NATO fielded its own variant across Allied Command Operations and declared it fully operational in June 2026. During Operation Epic Fury in March 2026, the commander of United States (US) Central Command, Admiral Brad Cooper, told reporters that advanced artificial intelligence tools were turning work that once took “hours and sometimes even days into seconds.” In January 2026 the Department of War (DOW) directed the services to become an “AI-first” force, front to back.

None of this investment is misplaced, nor should advanced capabilities be distributed evenly across every echelon. But at the bottom of the curve, the problem is not simply a smaller version of the one facing higher headquarters; it is a different problem altogether. Company and platoon commanders do not need artificial intelligence to choose a support-by-fire position. They need the repetitive mechanics of planning to stop consuming the time that they should be giving back to theirplatoons—and, most importantly, to the Staff NCOs, NCOs, and junior Marines and soldiers responsible for carrying out the plan.

The Friction Tax

The one-third, two-thirds rule is meant to protect preparation time: leaders use no more than one-third of the time available to develop the plan and leave the rest to those responsible for executing it. That time is taken from the platoon receiving the order late, the squad leader who must translate it into action, and the Marines left with fewer hours to rehearse, inspect their equipment, understand their roles, and prepare for the mission ahead.

At the company and platoon level, that time is rarely lost because the tactical problem is unusually difficult. It is lost due to mechanics. Building a scheme of maneuver by hand or in general-purpose software requires plotting dozens of grid coordinates, calculating grid and magnetic azimuths, accounting for declination, tracing weapon ranges and lines of sight, and drawing the battlespace geometries that keep supporting fires away from friendly forces. Then the plan changes—as plans always do—and much of that work must be repeated. One of our own planning sessions consumed nearly eight hours across two days in a general-purpose mapping tool. The result, shown below, was an overlay that was harder to brief than the plan it was trying to convey.

Figure 1. A company plan built over two days in a general-purpose mapping platform. Every marker, line, and polygon was placed and labeled by hand. Authors’ screenshot.

That is not a skill problem. Small-unit leaders analyze a mission, read terrain, and turn intent into action, and they are good at it. The friction lives in the tooling.

Learn It by Hand First

None of this is an argument against analog planning, and we want to be blunt about that before going further. Map pens, protractors, compasses, and acetate are not quaint traditions. They are fundamentals. A leader who cannot read a map, plot a grid, shoot an azimuth, account for declination, and build an overlay by hand has no business using software that does those things for him, because he cannot tell when the output is wrong and he cannot function when the battery dies, the screen cracks, or the network drops. Degraded operations are not a thought experiment, and a fallback only works if somebody trained it.

The comparison we keep coming back to is basic math and the calculator. We make students do math by hand not because calculators are scarce, but because someone who does not understand the arithmetic itself cannot spot a wrong answer. Once that understanding is there, nobody asks an engineer to do long division on paper as a character-building exercise. Learn the map, plot the grids, and measure the azimuths until it is second nature. Then stop spending three hours a night on work that purpose-built software can finish in ten minutes.

General-Purpose Tools, Purpose-Built Problems

Most leaders who move past hand-drawing end up in a general-purpose mapping platform like CalTopo, which is a reasonable landing spot and no knock on those products. They are very good at what they were built for: recreation, land management, search and rescue. What they were not built around is gun-target lines, minimum safe lines, the MIL-STD-2525 military symbol set, or the production cycle of an operation order. So, the infantry leader does translation work, and the friction stays, because the tool has no idea what its user is trying to produce.

Closing the Gap with Scheme O

We are two infantry officers, and after enough nights redrawing the same graphics, we built the tool we wanted. Scheme O is organized around the small-unit planning cycle rather than around a map. It makes no tactical decisions, on purpose. It does not choose the support-by-fire position, sequence an assault, or decide where the casualty collection point goes. It measures, plots, draws, redraws, and formats outputs, which is exactly the work that was taking our time.

Battlespace Geometries from Three Inputs

The foundation of the platform is its ability to generate battlespace geometries from three inputs: a friendly position, an enemy position, and the gun-target line between them. Select the weapon system, and Scheme O calculates the required azimuths, builds the minimum safe lines, and places the geometry directly on the map. The underlying logic for the platform’s default geometries is derived from the weapons-safety standards and surface-danger-zone criteria contained in Army Regulation 385–63 and Marine Corps Order 3570.1D. Users can also build custom geometries tailored to specific range regulations, ordnance, or unit procedures, then save and reuse them across future plans rather than rebuilding them from scratch. Declination between grid and magnetic north is handled automatically for the unit’s location, and every azimuth and boundary updates continuously as positions move.

Figure 2. A battlespace geometry generated from three inputs: friendly position, enemy position, and the gun-target line between them. Authors’ screenshot.

Symbology That Reads Correctly

The operational terms and graphics catalog is drawn from exact MIL-STD-2525 assets rather than from shapes improvised to look close enough, so every friendly, enemy, weapon-system, and control-measure symbol carries the right frame, affiliation, and echelon. Nobody should be hunting for a symbol or building one out of triangles at 2200.

Figure 3. The operational terms and graphics catalog, built on exact MIL-STD-2525 symbology. Authors’ screenshot.

Lines, Control Measures, and a Tape Measure

Phase lines generate off a northing or snap to exact grids when they must match guidance from higher. Boundaries, multi-point lines for enemy obstacles, and shapes that define engagement areas or range limits take a few clicks and produce grids for every point, which makes them easy to read back during a confirmation brief. To quickly measure, hit the measure tool, select any two points and the tool returns distance and direction without anyone reaching for a protractor.

Figure 4. Lines, boundaries, and shapes, drawn quickly or snapped to exact grids. Authors’ screenshot.

Routes and Time-Space Analysis

Trace a route by clicking along the desired path and Scheme O assembles it in real time: waypoints land on their own, checkpoints take a single click, and the numbering sequences itself. Every leg reports grid and magnetic azimuths and distance in meters, feet, kilometers, or miles. Enter a pace and a start time and the tool returns total movement time and an ETA at every checkpoint. Or work the problem backward: give it a no-later-than time and Scheme O calculates the pace required to make the timeline, with a departure time to match.

Figure 5. Route planning with automatic checkpoint sequencing, per-leg grid and magnetic azimuths, and time-space analysis. Authors’ screenshot.

Seeing the Terrain Before You Walk It

Viewshed analysis runs from any position at a specified observation height and returns what that position can see and what it cannot. Range rings tie to a symbol on the map, so the threat’s observation and fields of fire appears the moment the enemy picture does, and engagement areas stop being a matter of argument.

Figure 6. Viewshed analysis and a range ring generated from an enemy position, showing observation and dead space. Authors’ screenshot.

There is also a three-dimensional terrain mode, which is the feature our platoon commanders use most for a rehearsal.

Figure 7. Three-dimensional terrain mode, used to study how a plan sits on the ground before anyone steps off. Authors’ screenshot.

Fires and Close Air Support

Select an enemy position and the tool generates final attack headings, their reciprocals, maneuver buffers, and minimum safe distance rings. All of it is adjustable in length and visual weight.

Figure 8. Final attack headings, reciprocals, and a minimum safe distance ring generated off an enemy position. Authors’ screenshot.

From the Map to the Order

A data matrix consolidates every position, grid, route, and geometry in the plan into text that can be pasted directly into an operation order or PowerPoint brief. Instead of spending hours on meticulous manual measurements and transcription, platoon commanders can focus on whether their tactical decisions are sound. A growing set of templates also pulls weather, illumination, first and last light, etc., into a format that drops directly into the orientation paragraph.

Figure 9. The data matrix, which collects every position, grid, route, and geometry into text that can be pasted into an operation order. Authors’ screenshot.

Products That Survive a Change of Plan

The plan can also be exported to PowerPoint as individually movable objects rather than a single flat screenshot. We built this feature after Lt Bergstrom and I spent far too many hours rebuilding slide after slide for briefs to the MEU whenever the plan changed.

Figure 10. The same plan exported to presentation software, where each symbol, route, and control measure remains a separate movable object. Authors’ screenshot.

Two Evolutions, Reported Honestly

We first used Scheme O as a company during PHIBRON-MEU Integration Training, where compressed shipboard timelines made it an honest test of the workflow. In previous evolutions, company- and platoon-level planning required hours of manual measurements, handwritten grids, individually constructed geometries, and slides rebuilt whenever the plan changed.

With Scheme O, the company and platoons worked from the same planning picture. Geometries were generated, grids populated, and briefing products exported rather than rebuilt. Both levels recovered several hours for enemy analysis, tactical refinement, rehearsal, and—most importantly—preparing the Marines who would execute the plan.

We used the platform again during the Amphibious Ready Group/Marine Expeditionary Unit Exercise, and the result held. The company and platoons again recovered several hours, while receiving updated planning products earlier and avoiding the need to recreate work already completed at another level.

The exercise also revealed two uses we had not anticipated. Amphibious Combat Vehicle sections used Scheme O to coordinate a boat lane with the ship through a shared picture with headings and distances already calculated. We also used its overlays for an interactive tactical decision game, allowing leaders to build, share, and compare schemes of maneuver on the same terrain.

Conclusion

The joint force is right to invest in speed and advantage at its highest levels. But modernization should also reach the company and platoon leaders who translate those decisions into action. At their level, the greatest opportunity may be better tools for the routine frictions of planning—the measurements, graphics, calculations, and products that consume time.

The fundamentals must remain. Leaders should know how to plan with a map, compass, and protractor when conditions require it. But the mastery of those skills should provide a foundation, not impose a permanent workflow. The next step is to measure where time is being lost, listen to the practitioners closest to the problem, and give them the freedom to adopt better tools. Every hour recovered from the friction which the current mechanics of planning produce is another hour returned to analysis, rehearsal, and most important, the Marines and Soldiers preparing to execute the mission.

Disclosure and Disclaimer

Conflict of interest: the authors created Scheme O and hold a financial interest in the company that develops it. They received no compensation for this article, and no government entity has endorsed, procured, or sponsored the platform.

The opinions expressed here are the authors’ alone and do not reflect the views of the Department of War, the United States Marine Corps, the United States Army, or any other government entity. Scheme O is a privately developed tool and is not an official system of, endorsed by, or affiliated with any government entity. All figures are the authors’ own screenshots of software they built, taken on unclassified training data, and contain no controlled unclassified information.

Army Leaders: Next Generation Command and Control ‘Ready to Scale’

Monday, August 3rd, 2026

WASHINGTON – The U.S. Army announced July 29 it is ready to scale Next Generation Command and Control (NGC2) across the force during a media roundtable at the end of Project Convergence-Capstone 6 at Fort Irwin, California.

NGC2 replaces legacy, fragmented Army C2 systems – which focused on single functions like fires, logistics, or airspace management – with unified data across all functions to vastly increase the speed of commanders’ decision-making and operational maneuver. It enables every echelon from Soldier to Corps to run modern warfighting apps and artificial intelligence to support their mission, while providing resilient communications across vast distances for greater dispersion and survivability.

“The speed of the fight has changed. The fundamentals have not,” said Gen. Christopher C. LaNeve, vice chief of staff of the Army. “Command and control is still about a commander understanding the fight and acting on it — NGC2 is helping us close the gap between the two. That is what we are testing here: decision speed at the operational level, at scale.”

The Army has rapidly scaled the NGC2 prototype since September 2025, executing a series of operational training events and hands-on development with the 4th and 25th Infantry Divisions to continuously expand and improve the capabilities NGC2 provides at echelon and by warfighting function. These Ivy Sting, Ivy Mass and Lightning Surge events allowed commanders and Soldiers to employ and stress-test NGC2 hardware and software in realistic operations and contested environments, and provide feedback to industry partners to make in-stride improvements.

“We know the biggest risk to our national security and our national defense is not moving too fast. It’s not moving fast enough,” said Dan Driscoll, secretary of the Army. “The side that can sense a target, process the data, and deliver a kinetic effect the fastest, wins. That is the decisive advantage this capability provides.”

At PC-C6, which wrapped up this week, the Army continued to validating NGC2, scaling to a division level, in intense desert heat and against a relentless opposing force. Leaders said the execution of PC-C6 marks the end of the 10-month NGC2 prototyping effort, and the start of rapid and continuous delivery across Army formations, beginning with I Corps headquarters later this year.

“Events like Project Convergence are important because our Soldiers and units are able to use prospective technologies in a realistic and harsh environment, over challenging terrain and at scale,” said Lt. Gen. Michael McCurry, commanding general of the Army’s Futures and Concepts Command and PC-C6 director. “This reinforces that technology speeds decision-making but does not change how we fight. The speed of modern warfare has changed; the fundamentals have not.”

Operational benefits

NGC2 increases lethality and decision advantage by eliminating disconnected systems and providing integrated data across all warfighting functions. It has been demonstrated to shorten the digital kill chain – increasing the number of targets Soldiers and systems can prosecute in less time – and enhance operational effectiveness.

To support the rapid flow of information on the modern battlefield, NGC2 provides diverse and resilient communications options such as private 5G, satellite communications, and terrestrial links, increasing survivability.

“NGC2 is functional but not optimized.” said Maj. Gen. Patrick Ellis, commanding general of the 4th Infantry Division. “The dedicated opposing force and the unrelenting Fort Irwin conditions afforded us a great opportunity to stress the full NGC2 stack at PC-C6. The Ivy Division is proud to have delivered a prototype at the division scale, and we’ll spend the next year refining how we fight using the technology to share our lessons learned across the Army.”

Rapid acquisition

The Army’s approach for NGC2 also has been a model for acquisition reform, aligning requirements, resourcing, and contracting to change legacy processes, break down stovepipes and provide best-of-breed capabilities.

“NGC2 is aligned with the need to act with speed and acceptable risk to keep pace with emerging technologies and evolving threats,” said Brent Ingraham, assistant secretary of the Army for acquisition, logistics and technology. “The Army got here in less than a year by leveraging commercial-first technology, Soldier-driven design and teaming across the industrial base to move at the speed of relevance.”

There are currently more than 60 companies contributing to the NGC2 ecosystem, and the Army will continue to on and off ramp vendors and provide additional industry opportunities as NGC2 scales to additional formations.

“The marketplace is continually changing, so our message to industry is: if you show up, integrate, and your capability delivers value – and continues to deliver value as we move through iterations – then you’re going to do well,” said Joe Welch, portfolio acquisition executive for

C2 and Counter C2. “The ecosystem environment we have created enables companies to solve problems collectively rather than individually and improve the quality and speed of product delivery to our formations.”

Next steps

Looking ahead, the Army will move to continuous delivery of NGC2 capabilities, enabled by the recent establishment of a common data layer baseline with industry to support rapid scaling. The data layer is the heart of NGC2, and it allows the Army to continue to tailor and refine other elements – including applications, infrastructure and transport – by formation.

The next units slated to receive the capability will include I Corps headquarters, enablers and several downtrace units. The Army NGC2 team is already working closely with I Corps leaders to align software and hardware deliveries to key training events, technical priorities, and operational needs, leveraging lessons learned from the 4th and 25th Infantry Divisions.

By U.S. Army Public Affairs

Rheinmetall Battlesuite – The Digital Foundation for the Reconnaissance and Strike Network

Sunday, June 28th, 2026

Multidomain operations require advanced approaches to effectively coordinate and integrate each domain. As an all-domain system house, Rheinmetall offers platforms, systems, and services on land, in the air, in space, at sea, and in the cyber and information domains.

Furthermore, Rheinmetall acts as a digital systems integrator that orchestrates multidomain operations via a software-defined battlesuite.

With the combination of the FV-014 Loitering Munition System, the Containerized Missile Launcher (CML) being demonstrated for the first time, and the Battlesuite, along with additional sensors, effectors, and platforms, this system integrates reconnaissance, command, and engagement into a single architecture.

Rheinmetall’s reconnaissance and strike network is an innovative solution for maximum transparency in the operational area, minimizes response times, and thus ensures a decisive advantage in protecting friendly forces, from the first signal in space to the impact on the ground. The Rheinmetall Battlesuite serves as the digital foundation of this combat network. It provides the framework for the digitalization of platforms, sensors, and weapons systems and, through open and standardized interfaces, enables the seamless networking of existing and future systems. This allows information to be made available more quickly, reduces integration efforts, and enables the utilization of existing capabilities from different manufacturers within a common command and information environment.

For Rheinmetall, the sensor-effector chain begins in space and orchestrates a nearly seamless situational picture with scalable effectors. This comprehensive situational picture forms the basis for applying rapid command and control processes to any threat quickly and appropriately. Unmanned systems are playing an increasingly important role in this context. The diversity of systems, from satellites and drones to armored vehicles, poses a risk: complexity and fragmentation. If systems are not networked with one another and do not implement coordinated, effective data exchange, the time advantage is quickly lost. This is where the Rheinmetall Battlesuite comes in.

The Battlesuite is not a traditional standalone product, but a revolutionary software architecture concept. It is based on standardized middleware, the Tactical Core, enabling a wide variety of applications and hardware platforms to be securely and interoperably networked and operated.

The Battlesuite is defined by the following three pillars:

• Openness: Moving away from vendor-locked siloed solutions toward non-proprietary standards.

• Interoperability: Seamless communication between partners, military branches, nations, and different hardware generations.

• Future-proofing: New AI-enabled capabilities can be seamlessly integrated into the existing system without requiring the entire infrastructure to be recertified.

Information flows from the orbital sensor through the Tactical Core to the effectors on the ground, at sea, or in the air. In this way, the Battlesuite creates the infrastructural foundation for Software Defined Defense.

In a world where the threat landscape is becoming increasingly unpredictable, Rheinmetall provides the answer: an integrated ecosystem that combines reconnaissance, command, and effect into a single unit.

Space Force Integrates with Air Force in AI Sprint to Ensure Mission Dominance

Sunday, June 28th, 2026

LAS VEGAS, Nevada – To secure mission dominance in a future, contested environment, the Joint Force must make decisions faster than any adversary. This imperative was the driving force behind the Multi-Decision Advantage Sprint for Human-Machine Teaming, or MASH, a complex, two-week experiment recently hosted in Las Vegas.

Building on the successes of previous single-function Decision Advantage Sprints for Human-Machine Teaming experiments, the MASH marked a significant evolution by integrating an ensemble of artificial intelligence and automation software services from the first three DASH events. For the first time, U.S. Space Force Guardians joined Airmen to work side-by-side with software developers, evaluating how these disparate tools can effectively integrate to solve complex problems across the air, space, cyber, maritime, and ground domains.

“The Combined Joint All-Domain Command and Control Campaign Plan demands that we make better, timelier decisions,” said U.S. Air Force Col. John Ohlund, Advanced Battle Management System Cross-Functional Team director. “By incorporating AI into our battle management architecture, we are ensuring our operators can rapidly process vast amounts of data and deliver lethal effects faster than ever before.”

Conducted within a dedicated Shadow Operations Center-Nellis facility in Las Vegas, the MASH experiment set the stage for this strategic collaboration, led by the Department of the Air Force’s Advanced Battle Management System Cross-Functional Team. The experiment was executed in partnership with the Air Force Research Lab, U.S. Space Force, and the 805th Combat Training Squadron, also known as the ShOC-N, further reinforcing the collaborative effort required to deliver decisive combat power for the Joint Force. Furthermore, four allied nations observed the experiment, gaining insights into the U.S. approach to integrated architectures and setting the foundation for future interoperability.

Space Force Integration: A Critical Milestone

A defining feature of the multi-decision sprint was the active participation of Space Force Guardians. Moving beyond observational roles, Guardians were “in the seat,” directly influencing the development of battle management tools that encompass the space domain.

“Working with Air Force battle managers opened my eyes to how the air domain tackles these challenges. Their focus on tempo, synchronization, and rapid Courses of Action iteration mirrors what Space Force needs, especially when dealing with contested electromagnetic environments,” said U.S. Space Force 1st Lt. Abby Warner, 16th Electromagnetic Warfare Squadron deputy flight commander. “Turns out our decision-making headaches are similar across domains, and Transformational Model-based services adapt quickly to space ops.”

U.S. Air Force Lt. Col. Corey Ellsworth, ABMS Cross-Functional Team integration lead, agreed.

“There are parallels to decision advantage requirements between the air and space domains, especially during major combat operations where all domains are contested,”  Ellsworth said.

He noted that the next step for the DAF’s solution to battle management is to continue integrating with each service’s modernization approach to data and decision-making. The battle management software solutions tested at the MASH are “directly translatable” to Navy, Marine Corps, and Army partners, emphasizing that this collaboration is the next pivotal step in providing “combat multi-domain power” for the “Total Joint Force.”

U.S. Space Force Col. Teina Stallings-Lilly, ABMS Cross-Functional Team deputy director for space operations integration, emphasized the long-term impact of this integration.

“As the operations integrator between the services, my goal is to bridge the gap between our domains,” Stallings-Lilly said. “By having our Guardians in the seat for this experiment, they are seeing the direct applicability of these AI tools and, in turn, are providing the expertise needed to build a truly integrated DAF Battle Network.”

Stallings-Lilly explained that the DAF is moving beyond simple decision support systems to field capabilities that process information at machine speeds. This sprint, she noted, is fundamentally about building a human-machine team that ensures operators can think faster and stay decisively ahead of any adversary.

The need for deep, cross-service integration extends far beyond the air and space domains, shaping the future of command and control.

“The reason we challenge the software to solve multi-domain problems is because that’s the reality of the future fight,” said Ohlund. “An Air Force air battle manager doesn’t have the authority to execute a space or cyber effect, but like any good staff officer, it’s their job to prepare the information and package the options for the general. We want the computers to do that work, to ruminate over every possible multi-domain effect; that way we can present the highest quality menu of decisions to the right commander, faster than ever before.”

WARTECH: Co-Creation for Rapid Fielding

This deep integration of multi-domain warfighters into the development process is a key component of the larger  AFRL process known as WARTECH, which brings together warfighters, technologists, planners, and acquisition personnel to collectively develop operational concepts motivated by future force design and enabled by high-payoff science and technology.

“The DASH to MASH series is really a textbook example of what WARTECH is intended to accomplish and right in line with the Command, Control, Communications, and Battle Management strategy for agile, rapid, and iterative fielding of software solutions to support immediate warfighter needs and long-term force modernization,” said Jeffrey Palumbo, AFRL C3BM Capability Area lead. “This approach of user-producer co-creation allows for proof of concept, energizes the industrial base, allows for early operator feedback to shape development, and sets us up to deliver chunks of decision advantage capability to the warfighter in a rapid and repeatable cycle.”

The MASH Ensemble: Perceive Actionable Entity, Match Effector, and Generate Battle COAs

The experiment challenged six industry software development teams and the ShOC-N’s own military software development team to build tools that address three core decision functions derived from the DAF’s Transformational Model:

PAE: Recommending what actions can be taken against a target.

Match Effector: Given a list of possible effects, ranking a capability or a set of capabilities best suited for the given effect, and repeating for each of the other provided effects.

Generate Battle COAs: Given a list of matched effect-effector pairs, adding the additional capabilities throughout the execution window needed to support the principal match, and repeating for each of the next ranked pair.

A major breakthrough of the event was the successful integration of these disparate vendor tools.

“AFRL has done incredible work building an orchestrator that ensures these different companies can exchange data, ontologies, and metadata seamlessly,” Ohlund said. “We are proving that a true plug-and-play, modular approach not only works, but it fosters continuous competition and allows the government to select the best-of-breed software services as they mature.”

The Warfighter as Expert Evaluator

Throughout the sprint, the Airmen and Guardians were tasked not just as operators, but as expert evaluators. Their mission was to stress-test the AI’s decision logic, identifying limitations and providing immediate feedback to the developers sitting directly behind them.

“This is a true co-creation environment where software developers work directly with warfighters to ensure the tools meet their exact needs,” said Elizabeth Frost, AFRL MASH lead. “The teams are eager for feedback and implemented changes rapidly. This collaborative effort paid off during the second week of the sprint, as we saw a remarkable increase in the volume and quality of courses of action submitted.”

The operational impact of this co-creation was immediate and undeniable for the tactical operators.

“A week ago, it took my team and me 50 minutes to an hour to get one tasking done. With the help of the tool, we were able to get five or six taskings done,” said U.S. Air Force Capt. Adam Sochia, 552nd Operations Support Squadron ABM. “Basically, in the amount of time that we can do one tasking, this tool gives us the data and accurate options to complete five or more additional taskings.

Delivering a Lethal, Integrated Future

The event also featured the ShOC-N’s military software development team, who built their own solutions alongside industry. According to Carlos Dye, the ShOC-N MASH software development team lead, the military developers focused on applying their direct operational experience to the coding process. Their approach ensured that the machine took the brunt of the data processing, while the human operator remained firmly in control of the final tactical decisions.

This unique environment, which physically co-located military operators, Airmen developers, and industry partners, was critical to the event’s success.

“The synergy we are seeing here… is what has been lacking in previous attempts to accelerate delivery of warfighter capability,” said Lt. Col. Wesley Schultz, 805th CTS/ShOC-N commander. “Our mission at the ShOC-N is to remove barriers to creative problem-solving, allowing us to turn innovative concepts like human-machine teaming into tangible, lethal capabilities at speed.”

A key factor in enabling that speed and synergy was the underlying technical framework. Elizabeth Frost, the AFRL MASH lead, noted that by establishing a common application programming interface and architecture, the team was able to provide a unified user interface. This meant that regardless of which vendor’s software was running in the background, the experience remained consistent and intuitive for the warfighter, proving that integrated tools deliver a far better outcome than isolated solutions.

Ultimately, the MASH experiment provided an actionable blueprint for the future of multi-domain operations. The event validated the DAF’s Transformational Model, proving that when battle management is broken down into specific decision functions with a common integration framework, machines can process data at a speed unmatched by humans.

Ohlund concluded, “By demonstrating that diverse, AI-enabled tools can integrate effectively within this model to accelerate the kill chain, the DAF has taken a critical step toward securing decision advantage for the Joint Force.”

Deb Henley

505th Command and Control Wing

Public Affairs

Army and Industry Align on Common Data Baseline, as Next Generation Command and Control Moves from Prototyping to Delivery

Thursday, June 25th, 2026

WASHINGTON — The U.S. Army announced today it has established the Next Generation Command and Control (NGC2) common data layer baseline, following NGC2 operational validations at the 4th Infantry Division Ivy Sting-Ivy Mass series and 25th Infantry Division Lightning Surge events.

Anduril Industries will be responsible for leading the common data baseline initiative. They will remain partnered with Palantir to provide an edge-to-cloud data mesh via Anduril’s Lattice and Palantir’s Foundry along with associated software deployment tools. They will also partner with Raft for NGC2 data and services registries, data transformation tools, and data federation via Raft Data Platform.

With this decision, the 4th Infantry Division and 25th Infantry Division will quickly begin to implement NGC2 common components through their respective operational implementation leads as they continue through operational training and campaign exercises at Project Convergence Capstone 6 and Lightning Surge events.

“We are already moving out with the converged data layer architecture,” said Joseph Welch, portfolio acquisition executive for Command and Control (C2)/Counter C2. “Our vendor partners have demonstrated great teamwork and flexibility in helping us establish this baseline and set the groundwork for rapid scaling.”

Vendor Teaming

Anduril Industries will continue to serve as lead for 4th ID operational implementation of the “full stack” of NGC2 hardware and software, with Lockheed Martin continuing to lead the “full stack” operational implementation at 25th ID. These team leads leverage numerous other companies to ensure each division has a tailored “full stack” technology ecosystem, comprised of C2 applications, data, and the underlying infrastructure, network and transport solutions that connect Soldiers on the battlefield, even in contested and denied environments.

Operational implementation leads are also responsible for partnering with units to meet commander priorities by tailoring specific applications, algorithms and hardware relevant to their operational missions and theaters, such as new app development, incorporation of edge compute devices, integration of private 5G and other communications solutions, and fusion of electromagnetic spectrum effectors.

Operational Validation

The Army’s establishment of a common data layer is informed by ten months of feedback and data from operational training events with the 4th ID and 25th ID, where industry formed teams led by Anduril Industries and Lockheed Martin, respectively, have teamed with commanders and Soldiers on the ground to rapidly scale and improve NGC2 capabilities.

Most recently, in May 2026, the 4th ID’s Ivy Mass exercise stressed every element of NGC2 at division scale across the expanse of Fort Carson and Pinon Canyon Maneuver Site, Colorado, including fighting through cyber and electromagnetic attacks based on real-world threats. Also in May, the 25th ID conducted Lightning Surge 3 during Exercise Balikatan 2026 demonstrated, simultaneously from Hawaii, the continental United States and the Philippines, the integration of sensors, fires systems and airspace management through a unified data platform providing a real-time view of the battlefield across the Indo-Pacific.

Looking ahead, Project Convergence-Capstone 6, or PC-C6 in July 2026 will serve as the culminating event for a division-scale force-on-force NGC2 validation at the National Training Center, allowing the Army to rapidly advance from prototyping to scaling product delivery.

“This is a major step forward as NGC2 evolves into a phase of continuous delivery and we provide this capability at the speed of relevance,” said Brig. Gen. Shane Taylor, capability program executive for Command and Control Information Network, or CPE C2IN. “We continue to encourage industry self-teaming and collaboration to adjust capabilities to commander priorities, operational needs and emerging technologies.”

– US Army Public Affairs

Savox Launches MissionCore to Transform Fragmented Battlefield Data into Actionable Awareness

Monday, June 15th, 2026

Espoo, Finland – 12 June 2026 – Savox Communications, a global leader in mission-critical communications and hearing protection solutions, today announces Savox MissionCore, an open and interoperable mission platform ready for new or existing battlefield networks to modernize with limited disruption. Based on a software-defined modular, IP-based architecture, MissionCore integrates voice, video, and data into a scalable C4ISR solution.

Modern defence operations are being critically constrained by fragmented system landscapes and outdated legacy technologies undermining interoperability, stalling scalability, and preventing the timely integration of actionable data. Savox MissionCore addresses these challenges with an open, modular architecture that orchestrates mission data feeds into a unified operational environment. Fusing fragmented data streams into coherent, actionable awareness, reducing cognitive burden, simplifying integration, and enabling modernization without replacing existing systems.

By combining voice, video, and multisensory inputs, MissionCore enables the transformation of complex information into actionable situational awareness, to empower defense operations to modernize without disrupting existing systems. The platform supports a multi-sensory user interface that uses both audio and visual elements to provide critical information and reduce cognitive load in demanding operational environments.

Unlike closed or system-bound solutions the software-defined IP-based architecture supports VoIP, broadband and narrowband military networks, video feeds and sensors to facilitate integration into battle management and AI systems, aligning with NATO Generic Vehicle Architecture (NGVA) standards and ensures scalability and long-term adaptability.

 The platform is now supported by new Savox system components, including data processing (DPU) and data routing units (DRU), which enable low power, efficient processing routing, and integration of mission-critical voice, video, and data across battlefield environments.

“MissionCore removes the barriers created by fragmented systems,” says Jerry Kettunen, CEO of Savox Communications. “It gives defence forces a unified platform to integrate existing assets, accelerate decision-making, and modernize on their own terms without being locked into closed architectures.”

For more information about Savox MissionCore and our solutions, visit us at Eurosatory in Paris, France, at our booth (Hall 6, Stand G138).

www.savox.com

Anduril Introduces Voyager Gateway 1: Rugged Edge Compute for the Dismounted Operator

Wednesday, May 20th, 2026

Voyager Gateway 1 puts a full mission server on the operator, turning every soldier into a connected node at the forward edge.

Dismounted operators carry heavy loads of radios, batteries, sensors, and other mission equipment. At the same time, many mission applications still rely on bulky servers at the command post, forcing operators to carry additional communications gear and power sources just to stay connected. That setup, compute in the rear, operators tethered forward, doesn’t hold up in a fight where command posts are targeted, networks are jammed, and squads operate dispersed.

Anduril is addressing this problem with Voyager Gateway 1 (G1), a rugged, body-worn compute and communications system designed to fit within an operator’s kit. About the size of a radio, waterproof, and built to run on very little power, Voyager G1 combines compute, networking, and communications in a single wearable device. The system allows mission applications and edge AI workloads to run directly at the tactical edge instead of relying on servers in the rear.

Voyager G1 turns every dismounted operator into a node on the Lattice Mesh, Anduril’s software platform for connecting sensors, systems, and operators across the battlespace. The device supports data sharing, voice communications, and live video across dispersed teams, allowing units to continue operating even when disconnected from higher headquarters or traditional infrastructure.

Voyager G1 is built to live on the operator’s kit without adding to their cognitive or physical burden:

Warfighter First: Voyager G1’s innovative body-worn design minimizes the weight and heat experienced when carrying a computer, allowing the warfighter to travel faster and go further.

Ready for any Mission: The rugged, ultra-low power, and waterproof module allows for hours of extended command-and-control and intelligence, surveillance, and reconnaissance operations—even in the harshest and wettest of conditions.

Versatile Connectivity: With both wired and wireless interfaces, special operations forces can easily adapt to any situation in denied, degraded, intermittent, and limited (DDIL) environments to communicate over a greater range of comms paths.

Voyager G1 has already been tested in operational exercises alongside Anduril’s Mission Autonomy software.

During a recent INDOPACOM exercise, the system supported autonomous sensing and target-sharing workflows at the tactical edge, enabling operators to identify and share information in environments where conventional networking infrastructure was limited or degraded. The exercise demonstrated how rugged,FOR IMMEDIATE RELEASE MAY 19, 2026 body-worn compute can help small teams maintain connectivity and operate more effectively in contested environments.

Voyager G1 extends the Voyager product line with a body-worn form factor, delivering rugged, low-power compute and resilient connectivity directly to the dismounted operator. Like the rest of the Voyager line, it is built rugged first for employment in harsh environments—designed to handle shock, vibration, water, and contested electromagnetic conditions without compromising performance.

For more information about Voyager and the Voyager product line, visit www.anduril.com/voyager.

USSOCOM Launches Advancing Naval Capabilities through Holistic Opportunities and Resources (ANCHOR) Initiative

Monday, April 27th, 2026

United States Special Operations Command (USSOCOM) Special Operations Forces Acquisition, Technology, and Logistics (SOF AT&L) has announced the Advancing Naval Capabilities through Holistic Opportunities and Resources (ANCHOR) Initiative.

Using Other Transactional Authority (OTA) acquisition, the ANCHOR Initiative’s purpose is to form a sphere of technological excellence made up of participants from industry, non-profit organizations, and not-for-profit entities able to rapidly and efficiently propose and carry out, through maximum practicable competitive procedures, the development of prototype solutions that sustain and expand strategic superiority within broadly stated special operations focus areas of interest. It is intended that Participants will perform a strategically important role in developing solutions focused on the development, demonstration and transition of resilient and dynamic technological capabilities critically necessary for the Nation’s Special Operations Forces.

Focus areas include:

Focus Area 1: Unmanned Systems. Across the maritime domain, USSOCOM is increasingly leveraging unmanned and autonomous systems to push the limits of where and how its forces can operate. Integrating unmanned aerial, surface, and underwater platforms enables longer persistence in contested and denied environments, surveillance and reconnaissance in high-risk areas, and enhanced situational awareness without exposing personnel to unnecessary danger. USSOCOM is particularly interested in capabilities that improve cross-domain coordination, reduce the logistical footprint of deployed forces, and deliver reliable data and effects in dynamic maritime conditions. Innovations in autonomy, sensing, endurance, and resilient communications are key to enabling the next generation of maritime unmanned systems that support USSOCOM’s evolving role in multi-domain operations.

Focus Area 2: Counter-Unmanned Systems. To stay ahead of rapidly evolving unmanned threats, USSOCOM is prioritizing capabilities that can sense, understand, and respond to hostile systems before they impact the mission. As autonomous and remotely operated platforms become more accessible and adaptive, the need for agile, layered defense systems has become essential to preserving operational security and freedom of action. USSOCOM is interested in technologies that detect, track, and neutralize unmanned threats—from individual platforms to coordinated swarms—within the constraints of maritime special operations. Solutions optimized for size, weight, and power; capable of functioning in contested electromagnetic environments; and effective against both kinetic and electronic attack vectors are of particular interest. These capabilities are critical to enabling mission assurance, safeguarding personnel, and maintaining tactical advantage in multi-domain maritime operations.

Focus Area 3: Command, Control, Communications, Computer, Cyber, Intelligence, Surveillance, and Reconnaissance (C5ISR). At the core of USSOCOM’s future force design is a resilient C5ISR enterprise that connects sensors, shooters, and decision-makers across every domain. Next-generation C5ISR systems are expected to integrate multi-source intelligence, resilient communications, and cyber-secure data networks, enabling USSOCOM operators to sense, process, and act faster than the adversary. USSOCOM is particularly interested in technologies that strengthen edge connectivity, leverage AI-enabled analytics for real-time situational awareness, and ensure data integrity across denied or degraded environments. Seamless integration of cyber defense, intelligence fusion, and tactical communications allows operators to maintain command and control across dispersed forces while enabling intelligence collection and dissemination at the speed of relevance. These evolving C5ISR capabilities form the backbone of multi-domain maritime operations, empowering USSOCOM to outpace emerging threats and sustain operational advantage across every phase of mission execution.

Focus Area 4: Scalable Effects. In parallel, USSOCOM is pursuing scalable effects that provide flexible options to influence, degrade, or defeat adversary capabilities while managing risk and escalation. These effects span both kinetic and non-kinetic options, enabling commanders to match the level of impact to mission objectives, risk tolerance, and escalation considerations. USSOCOM is particularly interested in solutions that offer tunable effects—from reversible disruption and temporary degradation to permanent disablement—while limiting collateral damage and, when required, managing attribution. Technologies of interest include directed energy, electronic warfare, cyber-enabled effects, and precision engagement tools that can be employed from distributed maritime platforms and integrated with existing C5ISR architectures to deliver coordinated, scalable effects in support of complex operations.

Focus Area 5: Human Performance. Optimization of human performance is a critical force multiplier for USSOCOM, directly impacting operational readiness, mission effectiveness, and organizational capability retention. Comprehensive physical conditioning programs that address the multifaceted demands of maritime special operations serve to enhance baseline performance while simultaneously reducing the incidence of acute and chronic injuries that can sideline operators during critical mission windows. Cognitive performance enhancement through mental acuity training, stress inoculation, and neurological health monitoring addresses the complex decision-making requirements of special operations while mitigating psychological burnout that can compromise judgment and tactical effectiveness. This holistic approach to human performance optimization directly contributes to USSOCOM ‘s ability to retain experienced personnel by extending their operational careers, reducing medical attrition rates, and maintaining the institutional knowledge and tactical expertise that takes years to develop, thereby preserving USSOCOM’s most valuable asset while maintaining operational readiness across extended deployment cycles and high-tempo operations.

Focus Area 6: Human-Machine Teaming. Human-Machine Teaming represents a transformative capability for USSOCOM, enabling intuitive control of unmanned systems through natural human interfaces and providing immersive training environments for high-risk scenarios. Natural control methods, such as voice commands and gesture recognition, enable USSOCOM operators to direct autonomous systems while maintaining tactical readiness and operational security. This reduces the cognitive burden of system management, allowing operators to focus on tactical decision-making and leverage machine capabilities for surveillance, reconnaissance, and support functions. Augmented and virtual reality technologies revolutionize USSOCOM training by enabling operators to repeatedly practice complex, high-risk scenarios without the logistical constraints and safety risks associated with live training exercises while building operator proficiency in human-machine coordination. This combination of natural system control and immersive training capabilities enhances tactical proficiency while optimizing the division of tasks between human judgment and machine processing power, ultimately improving mission effectiveness in the complex and demanding maritime special operations environment.

Responses are due Jun 01, 2026 4:30 PM EDT.

Visit sam.gov for full details.