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Gunfighter Moment – John Ellison

Thursday, December 21st, 2017

Scoped Combat Carbines
Urban/Suburban

Close Quarter Battle is the most dangerous mission that anyone can undertake, so it is important to mitigate risk en route to an objective and to gain every advantage possible before committing to a fight. Above all else, maintaining surprise is paramount. There are configurations and components that will help end users retain this advantage in the field.

The weapon system can run as short as an 11.5” 5.56×45 given the 50-200 meter range that most engagements will occur, but typically a 16” barrel is the maximum length manageable without potentially degrading shooter performance.

Fired from a 11.5” BCM carbine, the Barnes VOR-TX 70 gr Triple-Shock X(TSX) bullet delivers an average muzzle velocity of 2500 FPS. Barnes internal testing has demonstrated repeatedly that the 70 gr TSX performs as designed at velocities down to 1800 FPS. That means when fired from an 11.5” upper, reliable terminal performance can be expected out to 220 meters.

When employing a defensive marksman type rifle, ie a 16” BCM, a 77 gr SMK Sierra Match King delivers a muzzle velocity of 2671 FPS. Ballistics testing performed by Crane indicate that the round will yaw and fragment as designed reliably out to 300 meters. The match characteristics of the round improve hit probability on targets out to 600 meters.

Suppressors both reduce visual signature from a shot and give the bullet a potential 15 feet per second(+/-) bump in muzzle velocity (which is essential for lethal effect on target out of short barreled rifles). There are also shorter CQB suppressors(4” +/-), built specifically for 14.5” carbines, that will reduce the visual signature of the weapon, but will have less of an effect dampening the report.

Variable power scopes can look into buildings, through windows, sometimes 1-2 rooms deep depending on the layout of the structure. This means seeing who is present inside a structure and if they are armed. Gathering this information before the element enters a building allows them to plan and prepare detailed first hand data about an area before they commit to owning it.

Today, there are 1-6 scopes that are compact enough to work on a short carbine with an eye box generous enough at 1x to be employed as fast as a red dot with some good training reps. Adding a Throw Lever – referred to colloquially as a cat tail – to a scope will allow the end user to quickly cycle from 1x to max magnification and back, giving the shooter the best platform for their situation as it evolves.

Today’s raids are often conducted from an offset position, requiring the element to patrol into the target from as far out as 10 kilometers. This adds to the likelihood of maintaining surprise, and allows for a continual reconnaissance with scopes, gathering detailed information on nearby structures as the element approaches. If a threat presents itself, suppressed weapons do not produce sounds typically associated with gunfire and reduce the likelihood of alerting the local population.

Once at a target structure, commandos will often spend only 60-90 seconds inside clearing and capturing the building before establishing and maintaining security in and around the location. This can take the form of both rooftop overwatch or blocking positions on the street itself. Time on target can range from 10 minutes to 48 hours, depending on the objectives of the raid.

During this time, it is not unusual for nearby neighbors to observe the scene from their rooftops or leave their homes entirely, and approach the target on foot to further investigate. With variable powered scopes, security teams can quickly and accurately scan for the presence of weapons, web gear, radios, phones or threatening actions and respond to them before they can be employed against the element. There are also clip-on thermal and night vision scopes that can be added to a carbine that will allow the user to collect this information even in low light/no light settings.

There is no one-size-fits-all weapons system. Optics and carbine should be tailored to your setting and objectives to increase your performance and survivability in situations the user is most likely to encounter in that setting.

John Ellison
Instructor – Marksmanship, CQB
Northern Red

John is a Special Forces Combat Veteran With Service in 3rd Special Forces Group’s Commanders In Extremis Force. Currently, he’s a Marksmsnship and CQB instructor with Northern Red, a Private Military Firm specializing in training elite military and law enforcement units for counter terrorism, hostage rescue and close quarter battle missions.

Gunfighter Moment is a feature brought to you by Bravo Company USA. Bravo Company is home of the Gunfighters, and they regularly bring us different trainers to offer words of wisdom.

BCM – Mod 3 Vertical Grip

Tuesday, November 4th, 2014

Click to view .pdf
BCM Vert Grip Mod 3

The BCM Mod 3 Vertical Grip is the latest evolution of the BCM Short Vertical Grip, offering improved ergonomics and the choice of two popular weapons mounting solutions.

SetPiece_mod3_1913

BCM Vertical Grip Mod 3s are manufactured from high quality, impact resistant polymers. They come in at only 1.9 ounces, and feature a low-profile length that is intended for increased mobility and minimized snag factor. Aggressively textured flat sides are designed for improved yaw control during weapon manipulation. The Mod 3 comes in two configurations: Mod 3 – KM and Mod 3 – 1913:

Mod3p_range

The Mod 3 – 1913 utilizes a new, patent-pending Direct Mount Picatinny 1913 Interface System which spreads energy and force throughout the accessory. It is designed to offer a more secure lockup while eliminating play in the mounting surface.

Mod3k_range

The Mod 3 – KM is designed to take advantage of the widely adopted KeyMod system, and uses a patent-pending snag free internal mounting system for improved installation.

BCM Vertical Grip Mod 3s are available in Black, Flat Dark Earth, Foliage Green, and Wolf Grey.

www.bravocompanyusa.com/BCMGUNFIGHTER-Vertical-Grips-s/171.htm

Shipping Now – BCM AR Pistols

Monday, November 3rd, 2014

BCM_pistol

This one features an 11.5″ barrel on KMR with the XS XTi Offset Sights, a RMR riding in a GDI Mount and the ubiquitous WML-HSP in HSP Thorntail Offset Mount. The blade is by Hardcore Hardware Australia.

www.bravocompanyusa.com

Sneak Peek – BCMGUNFIGHTER Kinesthetic Angled Grip

Sunday, November 2nd, 2014

Coming in November, BCMGUNFIGHTER™ KAG, (Kinesthetic Angled Grip) for KeyMod and Picatinny !

KAG

www.bravocompanyusa.com/BCMGUNFIGHTER-Vertical-Grips-s

BCM Gunfighters

Tuesday, March 12th, 2013

John Chapman, Kyle Defoor, Ken Hackathorn, Travis Haley, Dave Harrington, Pat McNamara, John McPhee, Mike Pannone, Pat Rogers and Larry Vickers. All legendary names in the tactical firearms training business. And, all use Bravo Company guns. BCM wanted to honor these men and showcase their input regarding their products, so they created the BCM Gunfighter Program.

BCM Gunfighters by solsys

To learn more visit www.bravocompanymfg.com/gunfighters