TYR Tactical

Archive for August, 2012

An American Perspective on the European Perspective of EA’s Medal of Honor – Warfighter

Monday, August 20th, 2012

Much to our chagrin, late last week, game producer Electronic Arts caved to pressure from European bloggers regarding their tie-ins to real world companies that produce tactical gear and weapons. The assertions were asinine, especially coming from someone who writes about the gaming industry. In his editorial Author Tom Bramwell dumps all over his own industry as he shows how little he understands America or the freedoms we fought so hard for. He, very hypocritically, also sets the stage for making the case that violent video games lead to real world violence. Nothing like cutting off your nose to spite your face. Obviously, Tom Bramwell is a douchebag.

Nothing had ever been accomplished like EA had made happen, at least on this scale and we here at SSD were very impressed with what we saw going on. Not only was EA emphasizing accuracy, but also working with companies we know to produce licensed products. One of our friends discussed this phenomenon with us last week and asked us how we felt that this would go over with gaming fans. We responded that it might have a different effect and might actually raise interest in gaming from the opposite side, real world users. We know it had happened on our end that way.

Unfortunately, EA’s reaction to the issue resulted in a limited edition, licensed product would not be produced. The proceeds of the sale of this SOG Knives tomahawk were to go to Project Honor, which benefits the Special Operations Warrior Foundation and the Navy SEAL Foundation. How sad that the European market was allowed to sway opinion so drastically that a charity is affected.

Another SSD friend, Jon Chang works in the gaming industry and offered up his perspective on the issue.

Over the past week, the folks at EA made a call to remove some relationships between the new Medal of Honor game and some companies in the defense industry. They made this call in response to a few opinion pieces, including one at Eurogamer.net.

“If we want the vicarious thrills of violent video games to remain morally justifiable,” whoah, stop right there. This is entertainment, or from where I stand, someone’s art. Art can mean a lot of things to a lot of different people. The notion that any depiction of violence (or potentially sex) requires some kind of moral justification is – at best – frightening. The suggestion that art of any type needs to be morally justifable is a huge grey area; a grey area that takes choice away from the individual in the name of “morals”.

During an test screening of David Fincher’s film “Se7en”, two audience members were overheard saying, “The people who made that movie should be killed.” These audience members clearly didn’t think the film was “moral” or “artistic”, yet it’s one of the most powerful films I’ve ever seen and I am a better person for having seen it. So forgive me, but I don’t need someone else to tell me what is “morally justifiable” in art and what is not. Thanks anyway.

The next gripe was regarding companion products to the game: “I want to draw attention to the fact they mean things like real gun attachments and tomahawks.”
The author goes on to quote Ryan Smith: “EA’s willingness to make a connection between a video game gun and an actual firearm is the strongest evidence yet that we’ve already let the wall crumble too much.”

Honestly, my first reaction to this: should the guns in games have fake names and lurid colors, like toy guns? If he is suggesting that having authentic looking weapons that bear the same names and are configured using the same components as real world weapons is going to lead to certain children becoming interested in the real world analog, welcome to the dawn of story telling.

Fiction, be it games, books or movies, are a form of wish-fulfillment and fantasy. Plenty of people go out and buy merch for games and movies. Others see or read about a character wearing a piece of clothing they like, driving a car that looks cool or a gun that “looks cool” and they will seek it out. People do the same thing with headlines, be it a special operations warfighter in a the news or a movie star pulling up to a red carpet event. Is there really a problem identifying those items by their real names?

The notion that branded versions of items will somehow inspire and drive users to violence is as ridiculous as the claims that listening to a Black Sabbath or Judas Priest song will send someone on a murderous rampage. If this is the case, where is the outrage for the officially licensed swords and daggers from Lord of the Rings books, movies and games? “Pitchforks and torches! To New Zealand, fellow zealots! It’s time to make a stand against the evil that is Peter Jackson!”

With about thirty seconds and Google I was able to find fully functional replica blades from D&D, Devil May Cry, Heavy Metal, Halo, Harry Potter and GI Joe. Most were fully licensed. Those that weren’t still carried the moniker. Are the officially licensed blades somehow more likely to inspire murder in the hearts of fans because they are official issue?

I’ve been down this road so many times in my life. Dungeons & Dragons will make me worship the devil and kill my parents. Heavy metal is turning people into devil worshippers and murderers. The Adventures of Tom Sawyer is not appropriate to be read and should be removed from our libraries. Comic books aren’t literature and will destroy the moral compass of people who read them. I could go on.

What’s most disappointing in this instance is that creators and, worse, gamer pundits, have taken the position that video games are creating a generation of potential killing machines. What happened to personal responsibility or parenting? I trust people to separate fantasy from reality. I trust people to engage with my art and make decisions about what they experience. Call me crazy.

If a creator gives their audience a short cut and offers a collectors/branded version of something (car, jacket, flashlight, pocket knife, ax, whatever) to drive some additional budget to make their art, it’s not anything new (what’s the last movie you saw without any product placement?). What is new, is when a company offers those items and then donates all the profits to a charity for men, women and families that have suffered unbearable losses. Who have had things taken from them that can never be returned.

Pundit Bramwell sees this as, “a video game about war, and it helps pay for the families of people who died in wars to have a slightly better standard of life. Obviously it’s all phrased in the most nauseatingly mawkish language imaginable, but anyone who has ever listened to a politician refer to his or her armed forces is used to that, and the unique way America regards and salutes its military institutions wherever possible is one cultural signifier that is at least transparent to most of the rest of the world.” It’s really hard for me not to take this personally, but I will try.

Like Danger Close, the shop I work at makes games and graphic novels set in near-future/modern conflicts in recognizable settings based on real events. I’ve developed close relations with many people who have spent years overseas at war, away from their families, and by extension we work with the companies that support them. Not all of those “consultants” are still alive. After three years, I still can’t bring myself to take their names off my contact list, because I want to see their names at unexpected times. They were amazing people and I never want to forget them.

So giving back, as Danger Close and their partners chose to do, is a personal thing for many of us. Not a cynical marketing line.

On an emotional level, I’d love for these pundits to actually sit down and meet with some of the kids who never get to see their parents again or the guys who are covered with scars on what’s left of their bodies, and tell them why it was their moral duty to push EA to terminate an entire charitable program that would maybe help pay for physical therapy or perhaps a college education. But pundits never do that. Pundits are about making headlines and selling advertising.

I will conclude by saying this: freedom and personal choice are something I deeply believe in. If the writers were so offended by a tomahawk or a branded MoH flashlight(because that’s really what we’re talking about here in terms of branded product) being released, then it’s certainly their right to write about it, but it’s frightening to me when any creator is forced to bow before mobthink. EA made a call. I don’t agree with it, but I have that luxury.

It’s a struggle to get up every day and try to make something great. I am fortunate enough to work with very talented people to create content. Some people even like what we make. We trust our audiences to be able to think, feel and make decisions about our work. I hope other creators will continue to do the same.

Jon Chang
jchang@echelon-software.com
Creator : Black Powder \\ Red Earth
President : Echelon Software

TacApps – Theodolite

Monday, August 20th, 2012

A Theodolite is an instrument used by surveyors to measure angles in the horizontal and vertical plane. Hunter Research and Technology has developed an app that brings the functionality of the theodolite to the iPhone. It is an augmented reality nav app works as a compass, GPS, map, zoom camera, rangefinder, and two-axis inclinometer. It’s AR overlays real-time information about position, altitude, bearing, range, and horizontal/vertical inclination on the live camera image of an iPhone, iPad, or iPod touch.

In our community, Theodolite is frequently used for forward observation and advanced tactical navigation. Recently, they released version 3.0, adding geo-stamped movies and additional military rangefinder scopes.

HR Apps provides some in-depth info on Theodolite’s capabilities –

Theodolite lets users take geo-tagged camera images, screenshots, movies, and screen movies directly from the app, with 2X and 4X digital zoom options and fast buffered saves. Users can choose to stamp geographical data and custom notes directly on photos and movies for later reference.

Theodolite includes features for serious users like a zero reference angle mode, an A-B calculator for height, distance, heading, position, triangulation, and relative angles, data logging, e-mail export with KML data, system-wide clipboard integration, percent grade display, mil compass readout, optical rangefinders (including a mil-based reticle and sniper-style stadiametric graphs), colored lens filters to improve use in dark conditions and preserve night vision, military grid reference system (MGRS) coordinates, universal transverse Mercator (UTM) coordinates, and six latitude/longitude formats.

Theodolite lets users manage custom markers on the built in map with standard, satellite, and hybrid modes, compass rose, and bearings. Users can share map markers and A-B points with other users of Theodolite via SMS text messages and e-mail. This powerful capability opens up a wide range of collaborative uses which include team land surveying, accident investigations, spotting of wild fires, triangulation of landmarks, and advanced tactical observation and targeting operations.

Theodolite 3.0 introduces a new movie recording feature, with optional screen/watermark overlays and multiple video quality settings. Version 3.0 also includes three large-format sniper-style stadiametric rangefinders showing distance multipliers, yards, or meters, revised position formats with a new decimal minutes option, and color options for photo/movie data stamp watermarks.

hrtapps.com/theodolite or to purchase on iTunes.

US Elite Gear Brand Highlight – High Ground

Monday, August 20th, 2012

US Elite Gear is featuring their first monthly “Brand Highlight” with High Ground Innovative Tactical Gear Products. High Ground products keep your head up and your eyes on the enemy, not on your gear. They’re offering 10% Off & free shipping until 9/4. Also with every purchase you will be entered into their “High Ground Giveaway” – winner’s choice from any of the High Gear products they sell. That could be you rockin’ a high speed $400 High Ground 3-Day Pack! Buy some and maybe win some…

www.us-elitegear.com//high-ground-gear

Corps Strength – Olympic Dreaming

Monday, August 20th, 2012


Over the past couple of weeks I’ve spent a bunch of time watching the London Olympics. I’m sure most people would agree with me when I say the unreal athletic ability displayed by the men and women competing there is sometimes hard to comprehend as its so far above what the average person can do. Yes, it would have been great to have the talent get to the Olympics, let alone win a medal, but in reality that’s just a dream for the vast majority of us.

That being said, we need to remember that we have people who must be ready to operate at a world class physical level everyday, and these people aren’t blessed with superhuman genetics, unlimited time, and funds for training. They’re our First Responders; Military, Fire-Fighters and law enforcement. Out there in harms way 24/7 protecting lives at home, and overseas in combat zones. Now these everyday hero’s will never be able to run the 100 with Usain Bolt, but I wonder how Bolt would fare humping a 60+lb pack up a rocky hill in Afghanistan, fueled by cold MRE’s, warm water, on only a few hours sleep (not to mention being shot at in the process)? The point is that the physical requirements of First Responders are fundamentally different than Olympic or professional athletes. In addition, they need to preform at their best not just every four years, but everyday, and sometimes, for days on end. To maintain this high level of conditioning over a long career requires a specifically focused system and training mindset. This has always been the goal of my fitness book Corps Strength. Not to get you ready for the decathlon, soccer or water polo, but well prepared to handle the difficult tasks that you may have to deal with everyday. Like hiking with heavy gear, running with equipment or weapons, climbing and lifting (yours and others) body weight over obstacles, just to name a few. My system was designed and tested in the real world, by real people from all different types of working occupations, and it’s been proven an effective and sustainable program. The bottom line is it works and doesn’t require excessive amounts of training time or special equipment. In any case my exercise system probably won’t get you an Olympic medal, but it can help you accomplish the mission and help keep you healthy on the job for years to come. Try it.

Be safe and Semper Fi
MGunz

MMI Introduces DEPSOC 360 Pre-Orders

Sunday, August 19th, 2012

MMI Tactical has introduced Pre-orders for clothing in their DEPSOC360 patterns. Developed by HDI and marketed by MMI, DEPSOC was originally conceived for use by US Army snipers. Since then the family of patterns was expanded for the US Army Camouflage Improvement Effort and further expanded for commercial use.

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In addition to the Pursuit Button Down seen here, they are also offering the Pursuit Cargo Pant as well as Stealth Performance Ts in short and long sleeves. These look great for Fall hunting.

www.mmitactical.com

Exclusive Offer for SSD Readers from OverstockTactical

Sunday, August 19th, 2012

Now through 25 August 2012 SSD readers can take advantage of several special discounts on OverstockTactical.com.

Arc’teryx: 30% off Coupon Code is SLDSYSARCTERYX
Crye Precision: 10 % off Coupon Code is SLDSYSCRYE
Everything Else on the site additional 10% off: SLDSYSSALE

HyperStealth’s CUEPAT to be Featured on Upcoming TV Series “Primeval New World”

Sunday, August 19th, 2012

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Hyperstealth originally developed The camouflage under contract for the Canadian Department of National Defence, Defence Research and Development Canada Suffield, (DRDC-S) to devise a Canadian Urban Environment Pattern (CUEPAT) based on the unique requirements of Canada’ss three major metropolitan areas, Vancouver, Toronto and Montreal.

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Now, CUEPAT – 1 has found its way onto the upcoming TV series, “Primeval New World” filmed near Hyperstealth’s headquarters in Vancouver, BC. It’s a North American spin-off of the hit U.K. television series “Primeval” featuring a Special Forces Canadian Military unit. Naturally, they need something high tech looking, so the producers turned to HyperStealth. As it is a restricted pattern, HyperStealth had to receive permission from the DND for its use. Once the red tape was sorted through, permission was granted and HyperStealth used their relationship with ICE Tactical to produce the uniforms. This also served as a dry run for future production of the upcoming DECEPTEX uniforms.

www.hyperstealth.com/Primeval-New-World

Canipe Correspondence – Helmets: State of the Art Then and Now

Saturday, August 18th, 2012

Some readers are undoubtedly familiar with the PASGT helmet of old. The “Dome of Obedience”, “K-Pot”, “Clay Beret”, “Brain Wave Deflector” or any other number of unflattering names might come to mind depending on when and where you had to wear one. It was hot in the summer, cold in the winter, didn’t sit still on your head leaving blisters, or if it did sit still you were getting a migraine. There was nothing good about the K-Pot that I can remember now. Maybe it’s because it’s been over a decade since I wore one, and I’m spoiled by newer, better helmets. Maybe it’s because that helmet truly sucked. Fortunately, we’ll never have to put much thought into it, because helmet design and technology has come so far that most professional users don’t have to dread the call to put their helmets on any longer.

Around 2000, SOF Special Projects at Natick Labs developed the MICH (Modular Integrated Communications Helmet) as a replacement for the PASGT and other helmets in use by Special Operations units. It was of a French design (Gallet) and after being purchased by MSA, Berry compliant production began in the US in 2001 in a factory in VT, forever changing the way users looked at wearing a ballistic helmet. The MICH was a huge improvement over the PASGT, so much better in fact I have a hard time putting it into words because there’s not a metric to describe it. The MICH allowed users to finally stabilize night vision systems efficiently and conduct free-fall operations with its improved harness, remain comfortable and control perspiration with its 7-piece user configurable pad set, as well as fire from the prone and use integrated communications headsets (such as the Peltor or Sordin products) because of its interior and exterior profile. It’s around half a pound lighter than the PASGT. In addition, Soldier survivability was greatly increased due to a combination of the shell performance and the suspension system. The MICH allowed much less energy to be transferred to the wearer’s head in the event of a serious collision, be it with a bullet or a blunt impact from a fall or debris. Shortly after SOF adopted the MICH, it was adopted by the entire US Army as the ACH (Advanced Combat Helmet) program and still in use today. Safe to say, the MICH was an overwhelming success. Based on user driven requirements, the MICH design was further modified into the popular TC-2001 High Cut and TC-2002 Gunfighter Cut designs from MSA which are still widely in use around the world as well.

12 years after the arrival of the MICH/ACH and its variants, a few newer designs have gained a lot of attention. The Crye Precision AirFrame and Ops-Core FAST are the two we see primarily, both gaining lots of popularity in Special Operations and Law Enforcement communities. USSOCOM has begun fielding of the FAST helmet and can regularly be seen in media released by USASOC on the heads of Rangers and Special Forces Soldiers. Crye’s design is also in limited military use. Of note, Crye and Ops-Core seem to be the other’s stiffest competition but cooperate on numerous parts of their helmet systems. Both helmets are commonly seen shipped from the factory with Ops-Core’s excellent Head-Loc strap system, VAS Shroud, and ARC rails. In fact, the Ops-Core chinstrap system is the standard for the SOCOM issue MICH. Additionally, both helmets can be ‘up armored’ with additional armor pieces to increase the helmet’s ballistic coverage.

Ops-Core Ballistic FAST Helmet

The FAST helmet uses Ops-Core’s OCC Dial technology, which is also available as a retrofit kit for MICH style helmets. The system uses a headband that is tightened to the wearer’s head with a dial on the rear for custom fit, in addition to dual-density foam pads on top of the head. The system is extremely stable with night vision systems, especially heavier dual tube I2 goggles or Fusion systems. Ops-Core also boasts a 20% reduction in weight over traditional helmet materials due to their carbon/polyethylene blend shell composition. The helmet has strategically placed loop tape panels for IFF marking and battery pack placement, and usually is seen with Ops-Core’s popular VAS Shroud for NVG integration. They also include the proprietary ARC Rail for attachment of lights, goggles, MFF 02 masks and communications systems. Excellent covers in a variety of colors and camouflage patterns are available through FirstSpear, and should be a must-have for any end-user, reducing the slight shine found on uncovered helmets and offering increased camouflage in a wider variety of environments. In addition to widespread fielding by US SOF, the FAST is the issued helmet for the entire Norwegian Army. Something that may appeal to buyers is the availability of non-ballistic FAST (Bump) helmets as well, replacing cobbled together skateboard helmets with a purpose designed impact protection helmet.

Crye Precision AIRFRAME with Chops

Crye’s AirFrame uses a similar carbon-backed shell technology, a special version of the Ops-Core ARC rail system designed specifically for the AirFrame and Head-Loc chinstrap. Depending on the user, it may be fitted with an Ops-Core VAS Shroud or a Wilcox mount. Crye opted to use the MICH style pad set as opposed to a dial system of some sort, but the big thing you’ll notice about the Airframe is it’s unique shell shape…most prominently the huge vent in the top. The rear half of the two-piece shell rests under the front piece with some overlap, creating a rear-facing vent in the top of the helmet. The vent allows heat and moisture to escape out the top of the helmet, and also allows the rear on the helmet to fit closer to the wearer’s head for improved mobility, protection and fit. Crye offers a mesh helmet cover that is custom fit for the Airframe, maintaining its unique passive cooling properties. The Crye AirFrame can be ordered full assembled with NVG mounts in various hole patterns, ARC rails, and a cover, or stripped with only the shell and suspension system. One word of advice, make sure you can try one on. Some people have found they need a size larger in the AirFrame.

Onwards to the subjective stuff. I wore a MICH for a long time, and I’m lucky enough to have an AirFrame now. If I had to wear my MICH again I would gladly do it but the AirFrame is a huge improvement in comfort for me. What’s a fact is the tremendous weight savings over a helmet of the same capability a few years ago. The reduction in fatigue and potential injury due to the AirFrame’s greatly decreased weight is worth the price of admission. Check it out:

State of the Art, 2008

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MSA TC2000 helmet, medium
Ops-Core H-Nape
Ops-Core ARC rail
ITT ANVIS mount and low-pro battery pack with ground adapter plate
Norotos NVG plate
Oakley A-Frame assault goggles
MS2000 strobe
Peltor Comtac I
Crye Precision 1000D helmet cover

Total Weight: 6lb 4.6oz

State of the Art Today

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Crye AirFrame, size Large
Ops-Core H-Nape
Ops Core Airframe ARC rail
Ops-Core VAS Shroud
Wilcox FO4949 mount
Smith Elite Boogie goggle
S&S V-Lite
Peltor Comtac IV in ARC adapter kit
Crye Airframe mesh cover

Total Weight: 4lb 2.0oz

The numbers don’t lie. Removing 2lb 2.6oz off of the wearer’s neck during extended combat operations, while improving fit, function, and protection is a huge gain. Both helmets above share the exact same capabilities, it’s just that one does it 68% of the weight of the other while offering better protection. While the raw weights are closer of the two helmets alone, the improvements on the things we mount on them have also played a huge part in load reduction as well and should be factored in. If you still use a MICH/ACH you can save weight and improve function by upgrading mounting systems, eye protection, and IFF marking products.

If you’re due up for an upgrade on your ballistic head protection, take a look at Crye or Ops-Core. At least find ways to make you current setup lighter and more functional, as the head is one of the best places to try and reduce your load.

www.cryeprecision.com
www.ops-core.com

Jon Canipe served on Active Duty with the US Army as a Special Forces Weapons Sergeant at 5th SFG(A) and was a Senior Instructor at the JFKSWCS, training SFQC students in planning, unconventional warfare, small unit tactics, CQB, and advanced marksmanship. He is a veteran of multiple combat tours, and still serves in the Army National Guard’s 20th SFG(A) in addition to working as an industry consultant and small arms instructor.