Geissele M-Lok Rail Panels are made from carefully selected defense grade polymer, not only proven for durability under hard use but also for its ability to act as a heat shield. Sold in packs of 6 and available now.
Geissele M-Lok Rail Panels are made from carefully selected defense grade polymer, not only proven for durability under hard use but also for its ability to act as a heat shield. Sold in packs of 6 and available now.
The 60mm NERF Mortar is not an official NERF product, but with its large foam mortar shells, the inspiration is clear. Modeled after an actual 60mm Mortar, the NERF Mortar is made of plastic, weighs about 3 lbs., and comes with three foam mortar shells. The reported range is just around 6 meters, so you’ll have to forgo any long distance shots, but it’d be a neat addition to any NERF war.
If you’re curious about the plastic cylinder that accompanies the shells, that’s the priming device. There’s a spring assembly built into every round, and that priming device is used to depress the spring which then locks into place, readying the round to fire. Once the round is primed and dropped into the mortar tube, the mechanism is activated by a protrusion in the tube and the round comes shooting out, like a real mortar; actually pretty ingenious.
hangitfire.myshopify.com/collections/recently-added/products/60mm-mortar-nerf
This unique stock and foregrip combination has been making the rounds across the internet, and to be honest it’s a bit mall ninja-ish, but at the same time it also manages to be really damn cool. Like, I need to make a ‘for fun’ build out of these parts cool. Ghost In The Shell, Shadowrun, cyberpunk cool, if I may be so bold.
The two components are called the CQR Stock and CQR Front Grip, and are the creation of Germany-based HERA Arms, a company which specializes in manufacturing weapons and weapons accessories. Utah-based LAN World is the current importer of HERA Arms components into the USA, and supposedly they’ll be offering the CQR parts in the coming months. I, assuredly like many others, eagerly await their availability.
They’re also making a Commiefornia compliant version, so if you have to neuter your rifle, at least it can be done in relative style.
– Tactical Fanboy
Since are much more interested in trainwreck than actual news, we present this little gem recently showcased on Tactical Fanboy. It’s another file for the “even though you could, you shouldn’t have” folder.
This photo of a highly motivated Peshmerga fighter and his rather interesting rifle recently hit https://www.reddit.com/r/guns/comments/2ve0p1/peshmerga_fighter_holding_what_can_only_be/. The piece de la resistance (pun intended) is definitely the M16 carrying handle.
According to Tactical Fanboy, 5.11 Tactical came up with their own ‘gun camo’, which is a camouflage-inspired design that uses the silhouettes of more than a few popular and/or iconic firearms. This cap in particular, which features the pattern, is made from polyester fabric with a dobby mesh six panel design, adjustable fit, and integrated sweatband.
The 5.11 Gun Camo Cap seems to be the only product currently available on the official 5.11 Tactical website that uses the Gun Camo, however they’ve also done a line of beanies, also available in Brown and Grey, that are available from numerous online retailers.
www.511tactical.com/gun-camo-cap.html
Special Ops: Infected is the latest attraction currently available at Knott’s Berry Farm for their ‘Knott’s Scary Farm’ Halloween event.
With the exception of ‘Trapped‘, Special Ops: Infected is quite possibly the most interactive Scary Farm event yet available from Knott’s, and unlike ‘Trapped’ won’t cost you an additional fee. The concept is such: squads of parkgoers armed with laser rifles and led by a squad leader patrol a transformed Camp Snoopy, eliminating the undead while completing objectives, battling Road Warrior-esque militia forces, and saving an important scientist who holds the cure to the zombie plague.
In order to even take part in the Special Ops: Infected attraction, you must obtain a ticket. These tickets are free, but are limited. They are given out at the entrance of Camp Snoopy, and denote the time and entry point you’ll be allowed in. During our visit, they ran out of cards before our appointed 9:15 time. Reportedly, less than half of all parkgoers will be able to participate, and given how rapidly the tickets ran out that seems to be the case.
From one of the two assigned entry points, Alpha and Bravo, which take place on opposite ends of Camp Snoopy, guests were herded into a orientation tent, where they were assigned their guns and given their objectives. There was a lot of showmanship on the part of the squad leader, including his use of the accented ‘zambies’ to denote the zombie targets, and being decked out in tactical gear.
The guns we were assigned were zombie-green plastic, with useable albeit unneeded (and honestly distracting) flip-up iron sights, very large magazine/sensor boxes, and bungee-retention slings. The stocks were fixed, and intended or not, the guns were only capable of semi-auto fire. Additionally, the guns were noted in promotional literature as having LCD screens which would allow for individual score tracking, which was not featured on these guns; overall, not that impressive. Ammo was not an issue, as the guns are set to automatically reload after 50 shots, after which a 5-or-so-second reload was supposed to take place, but never seemed to. They also fired a strange triangular burst of three lights instead of traditional projectiles, which activated a sensor on the zombies’ heads, letting them know when they were shot.
Speaking of the zombies, they were actors strewn throughout the course, made up to look undead. They shambled, they rushed, they went down pretty quickly if their sensor managed to get hit. Their enthusiasm was greatly appreciated throughout the course, as you could tell they really enjoyed playing their part, trying their damnedest to assault our squad. The other enemy, the militia, was more a plot point than a true threat. We were forced to be captured as part of the experience (your guns are worthless as they don’t wear sensors) and were led into a cage, where we were taunted, insulted, told to keep our hands behind our head, and had zombies paw at us through the openings. This lasted for a couple of minutes, until we “escaped”. Kinda fun, but it was also jarring to pump round after round into a screaming man wielding a Beretta and a trash can lid shield only for him and his buddies to take you all hostage.
The objectives were occasional breaks in the action, such as enter a cabin to activate a communications array, or find a point on a map. They were actually a cool way to add a bit of variety to the mission, even if they were always a prelude to a zombie attack.
Ultimately, Special Ops: Infected is a great concept with a flawed execution. It’s a good event, but if it’s to be great, there will have to be improvements to the weapons and implementation of the promised scoring system. An expansion of the interactive events, and maybe a chance to actually battle the militia instead of forcefully playing prisoner, would also be appreciated. We’re looking forward to see if Special Ops: Infected makes a return next year, and if it does, ends up being better than it is now.
It’s also worth mentioning that technically we didn’t get to experience everything Special Ops: Infected has to offer. One of the squad leaders alerted us that both Alpha and Bravo offer different experiences, so it’s likely you’d have to attend multiple days to experience both paths.
www.knotts.com/knotts-scary/ride/SPECIAL-OPS-INFECTED/cat/Haunted%20Attractions
As you know, we’ve got Scouts here at SSD. Each week over on Tactical Fanboy they cover another product from Gerber. Awhile back I went out and bought one each of most of the available Bear Grylls products. We expanded it with a few other Gerber products. The deal is that they can reach into the box and try out an item so long as they write about it afterward. This is one of the write ups. Remember, it’s written by a kid.
The Bear Grylls compact multi-tool features ten components:
It’s lightweight and compact, perfect for fitting on a keychain or in a pocket. External components and nail nicks allow for easy access to tools.
I like the variety of tools present on this multi-tool. The nail nicks make them easier to get out. Having a lanyard ring on the tool is good because it can be kept on a keyring or secured to other gear. I also like the small size, but at the same time that makes it a bit harder to find if you misplace it.
www.gerbergear.com/Survival/Tools/Survival-Series-Compact-Multi-Tool_31-000750