TYR Tactical

Archive for December, 2010

Velocity Systems Opens Factory Pro Shop

Friday, December 10th, 2010

The new Velocity Systems Pro-Shop is located inside their factory and is comprised of 400 square feet their most popular items, including the Operators Assault Vest (OAV), Armor Panels in concealable, tactical, and SPEAR/BALCS cuts, the entire Phalanxâ„¢ line of ballistic rifle plates, Light Weight Plate Carriers, Plate Harnesses, and Plate Backers. Additionally, Velocity Systems has joined several well known tactical re-sellers and is now a stocking dealer of Mayflower products which interface with Velocity Armor Carriers utilizing new patent pending SwiftClipâ„¢ system.

The Pro-Shop carries small quantities of their most popular products for those who are deploying on short notice or for those who are traveling through the Washington DC area and want to get their last fill of tactical “must haves” before heading out. It is important to call first so that they can give everyone the first-class service that we have all come to expect from Velocity Systems. They also offer custom designed gear through the Pro-Shop, and anyone interested should make an appointment for a sit down design consult.

www.velsyst.com

In Case You Missed the B.A.C.

Friday, December 10th, 2010

These Baller Ass Caps were limited edition giveaways from Arc’teryx but proved so popular that they decided to offer them to a wider audience. Shipping next week to Grey Group and Tactical Distributors.

First-Light USA’s AMP Admin/Medical Pouch ADS

Thursday, December 9th, 2010

First-Light USA’s AMP (Admin/Medical Pouch) increases lighting versatility for Combat Medics and other soldiers who are currently using their Tomahawk Tactical Light in conjunction with their MOLLE vest. The pouch allows the Tomahawk to be positioned on the Soldier’s chest by providing a mounting surface for First-Light’s MOLLE Tactical Retention System (TRS). This eliminates the need to wear body armor in training scenarios, as well as a myriad of other scenarios, in order to utilize the hands free functionality of the Tomahawk. When body armor is required, the straps on the AMP can removed and it can be attached directly to the PALS webbing, and used as a standard admin pouch. In addition to providing a mounting surface for the Tomahawk with TRS, essential equipment, such as writing tools, notepads, bandages, medications, etc. can be stowed within the pouch for easy access. The AMP is made in the USA by Tyr Tactical and constructed of 500D Cordura Nylon with ample exposed loop Velcro on the flap and front surface for attaching identification patches. Fully adjustable and fast-connecting straps and buckles allow for quick fitting of the pouch for all sized Soldiers.

The AMP and other First-Light products can be seen next at the SOMA (Special Operations Medical Association) Conference in Tampa, December 10 – 12. They’ll also be at the SMA Nominative Conference at Ft Bliss, January 10 – 12 and SHOT Show in Vegas, January 18 – 21. Additionally, the entire First-Light line is available for agency purchase from ADS.

www.first-light-usa.com

Go Green With Blue Force Gear

Thursday, December 9th, 2010

From now until the end of the year, Blue Force Gear is offering their slings in Camo Green at 50% off. So Go Green!

www.blueforcegear.com

SSD Readers Save with Supply Captain

Wednesday, December 8th, 2010

SSD sponsor Supply Captain has generously offered up a 15% off all orders over $75 discount valid from 12/8/10-12/20/10. This may not be combined with any other discount. Enter discount code SANTA at checkout.

Additionally, they will continue the additional savings in their clearance section and will be adding more items all week.

www.SupplyCaptain.com

FirstSpear

Wednesday, December 8th, 2010

www.first-spear.com

Review for H.A.W.X. 2

Wednesday, December 8th, 2010

H.A.W.X. 2 is an arcade flight game. Unlike a simulator, which tries to replicate the realities of flight, the arcade flight genre simplifies the process to make it more enjoyable for a wider audience. Luckily, this is the way I prefer it. Who needs reality slapping them in the face while shooting down enemy craft or doing multiple barrel rolls at 1400+ miles per hour? Not me, and it makes for quite the action packed experience.

There are several modes available in H.A.W.X 2: Story, Free Flight, Survival, Arcade, and Multiplayer.

Story mode takes place in the near future and is told from the perspective of pilots from three countries: USA, UK, and Russia, and their involvement in quelling insurgent and Russian Ultranationalist activities across the globe. This is somewhat familiar territory for recent military-based games, but it still works. The inclusion of Ghost Recon and references to other Clancy games is also a nice touch. Most missions involve dogfighting in fighter planes, but the occasional UAV, recon, bombing, or AC-130 mission adds a bit of variety. After completing the entire story, you can play custom versions of the missions using any unlocked planes and loadouts you have. It’s pretty fun to tear through earlier missions in an F-22 Raptor or A-10 Thunderbolt II.

Free Flight is simply a threat-free way to try out your new planes in any of the game’s environments.

Survival is, what else, a survival mode. You pick your plane and fight off waves of increasingly difficult enemies until you finally lose. It’s a good way to gauge a plane’s abilities in combat situations.

Arcade is one of the more interesting modes. Every story mission is represented, but also has a certain restriction placed on it. This can be anything from being allowed only your cannon to being forced to play an entire mission in assistance OFF mode. These missions then become either fairly simple or frustratingly difficult.

Finally, multiplayer allows for other players to face off in matches. Sadly, I wasn’t able to find a match online, so I can’t properly review this portion of the game.

In-game environments look incredible. Thanks to GeoEye, every location is highly detailed and are a real treat to view, especially in HD. Planes are also equally detailed, but the human models and non aerial vehicles leave a bit to be desired. Of course, the main focus in the game is the planes, so detailed people and ground forces may be asking a bit too much.

The controls are simple enough. There are buttons for acceleration and breaking, yaw, flare release, target acquisition, and your weapons. There is also assistance OFF mode, which removes the game’s limitations on plane movement, allowing you to perform impressive maneuvers at a greater risk of stall. In this mode the camera also zooms way out. When paired with the increased maneuverability, this can make combat a bit more difficult. Difficulty, of which there are three levels, also affects plane movement.

The game features a rewards system. Defeating enemies and completing missions nets you experience points which raise your in-game level. Certain actions also complete challenges, which often reward you with additional experience. You can use points earned while leveling up to purchase new weapons packs, planes, and overall upgrades. Continuously using a plane will also raise the mastery of that plane, which allows for greater levels of customization.

So, to buy or not to buy? I say go for it. I found it to be enjoyable, and the multiple modes and unlocks can keep you busy for a while. Plus, F-22 Raptors! ‘Nuff said.

[Review was done using the Xbox 360 version]

-Tactical FanBoy

Sniper Bladeworks Presents…The E-Tool

Tuesday, December 7th, 2010

Finally an alternative to that dreadful Chinese E-Tool profiled earlier this year. Designed for Mike Hawke, co-host of “Man, Woman, Wild” on the Discovery Channel, the new E-Tool from Sniper Bladeworks is a no nonsense tool built with survival and field chores in mind. It features a solid handle, sharpened edges, a flat pounding surface, and circular cutout for small trees and shrubbery. Word is that Fox Knives USA will handle the full-production models.

www.sniperbladeworks.com