TYR Tactical

Archive for September, 2014

TYR Tactical – NGW Bowl Behind The Scenes

Monday, September 29th, 2014

TYR Tactical has released this behind the scenes footage from their NGW (Next Generation Warrior) Bowl shoot day.

Stay tuned for the big promotional release this coming Wednesday.

www.tyrtactical.com

What Is This New Manta Product?

Monday, September 29th, 2014

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Manta showed us a new product during the recent Modern Day Marine expo. Truth be told, I thought it was a beer cozy. But they showed me what it was really for.

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Paraclete Special Operations Hard Plate Carrier – SKD Spec

Monday, September 29th, 2014

An SKD exclusive, the Paraclete SOHPC-SKD (Special Operations Hard Plate Carrier – SKD Spec) is an update to the venerable design, making it both lighter as well as more functional. For example, PALS field is entirely ¾” webbing for added weight savings. Additionally, the exterior of the SOHPC-SKD is made from 500D Cordura and the interior is lined with 420D Nylon.

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As with the original SOHPC, the tall cummerbund and front flap remain a distinguishing feature, allowing for donning and doffing without removing magazines mounted on the front. The cummerbund on the SOHP-SKD has now been updated to hold Side Plates up to 7″x8” in size.

SKD has also incorporated 1.5” loop Velcro strips to match up with their PIG (Patrol Incident Gear) AFC (Airflow and Comfort) Pontoons which users swear by as they claim it increases comfort and breathability. They’ve also padded the shoulder straps. Front and back Loop Velcro fields allow for ID and Morale patches up to 3” x 6” in size. The rear carrier also includes an integral drag handle.

This bit is important. The Paraclete SOHPC-SKD comes in 2 chassis sizes. The S/M/10×12 will fit both Small and Medium ESAPI and 10” x 12” commercial plates and soft armor backers, and secure the plate to the top of the carrier. The L/XL will fit Large and XL ESAPI plates or similar. Cummerbunds come in 4 different sizes: Small, Medium, Large and XL. (Note, the chassis size S/M/10×12 is labeled “M”, and the L/XL is labeled “L”). Make sure you work out the proper sizing based on your plates and girth.

The Paraclete SOHPC-SKD is available in Black, Coyote, Ranger Green and MultiCam. As with all SKD-Spec Paraclete products, the SOHPC-SKD is proudly Made in the USA!

www.skdtac.com

Smith Elite Boogie Goggle Added to Special Operations Eyewear Program

Monday, September 29th, 2014

The Special Operations Eyewear Program has been around for more than a decade but no new products have been added since 2005; until now. SOEP is a procurement vehicle supporting SOF personnel with approved eye protection. This is not a push fielding where the SOF program office purchases a large quantity of teh google and sends them out to individual units on a one-per-operator BOIP. Rather, the Boogie goggle has been certified, assigned an NSN and added to an existing list of eyepro available for issue to units via SOEP. The unit has to request the goggle.

Smith Boogie Goggle SOEP

Basically, if you’re a jumper or in a mobility billet that finds you atop ATVs or driving vehicles, then these are for you. They also work very well under NVGs as they are low profile and vent pretty well thanks to the patented ventilator as well as their anti-fog coating. It meets US MIL-DTL-43511D goggle protection levels, protects the eyes from 100% of UV-A and B protection and also incorporates scratch resistant coating. Additionally, Smith Elite offers several mounting options which are compatible with the issue Maritime FAST Helmet.

If you’re assigned to a SOF unit supported by SPEAR and are interested in getting a Smith Elite Boogie Goggle, contact your supply section. It has been assigned NSNs based on lens color and can be requisitioned through SOEP along with other styles also on the program.

www.smithelite.com

The Reese’s Peanut Butter Cup of the Helmet World – Ops-Core and S&S Precision

Monday, September 29th, 2014

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It’s like two great tastes that go great together. The S&S Precision LockOut is a perfect fit in the Ops-Core Tac-Dip.

Some ODG Lupus Eye Candy

Sunday, September 28th, 2014

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This rifle is equipped with a 14.5″ Rainier Arms .300 Upper with an OSS Bannar Flash Hiding Muzzle Brake mated to an AAC lower. The rifle was dipped in ODG’s Lupus pattern and outfitted with a VTAC Sling.

We Sent Tactical Fanboy to California to Review Knott’s Scary Farm – Special Ops: Infected

Sunday, September 28th, 2014

Special Ops: Infected is the latest attraction currently available at Knott’s Berry Farm for their ‘Knott’s Scary Farm’ Halloween event.

With the exception of ‘Trapped‘, Special Ops: Infected is quite possibly the most interactive Scary Farm event yet available from Knott’s, and unlike ‘Trapped’ won’t cost you an additional fee. The concept is such: squads of parkgoers armed with laser rifles and led by a squad leader patrol a transformed Camp Snoopy, eliminating the undead while completing objectives, battling Road Warrior-esque militia forces, and saving an important scientist who holds the cure to the zombie plague.

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In order to even take part in the Special Ops: Infected attraction, you must obtain a ticket. These tickets are free, but are limited. They are given out at the entrance of Camp Snoopy, and denote the time and entry point you’ll be allowed in. During our visit, they ran out of cards before our appointed 9:15 time. Reportedly, less than half of all parkgoers will be able to participate, and given how rapidly the tickets ran out that seems to be the case.

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From one of the two assigned entry points, Alpha and Bravo, which take place on opposite ends of Camp Snoopy, guests were herded into a orientation tent, where they were assigned their guns and given their objectives. There was a lot of showmanship on the part of the squad leader, including his use of the accented ‘zambies’ to denote the zombie targets, and being decked out in tactical gear.

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The guns we were assigned were zombie-green plastic, with useable albeit unneeded (and honestly distracting) flip-up iron sights, very large magazine/sensor boxes, and bungee-retention slings. The stocks were fixed, and intended or not, the guns were only capable of semi-auto fire. Additionally, the guns were noted in promotional literature as having LCD screens which would allow for individual score tracking, which was not featured on these guns; overall, not that impressive. Ammo was not an issue, as the guns are set to automatically reload after 50 shots, after which a 5-or-so-second reload was supposed to take place, but never seemed to. They also fired a strange triangular burst of three lights instead of traditional projectiles, which activated a sensor on the zombies’ heads, letting them know when they were shot.

Speaking of the zombies, they were actors strewn throughout the course, made up to look undead. They shambled, they rushed, they went down pretty quickly if their sensor managed to get hit. Their enthusiasm was greatly appreciated throughout the course, as you could tell they really enjoyed playing their part, trying their damnedest to assault our squad. The other enemy, the militia, was more a plot point than a true threat. We were forced to be captured as part of the experience (your guns are worthless as they don’t wear sensors) and were led into a cage, where we were taunted, insulted, told to keep our hands behind our head, and had zombies paw at us through the openings. This lasted for a couple of minutes, until we “escaped”. Kinda fun, but it was also jarring to pump round after round into a screaming man wielding a Beretta and a trash can lid shield only for him and his buddies to take you all hostage.

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The objectives were occasional breaks in the action, such as enter a cabin to activate a communications array, or find a point on a map. They were actually a cool way to add a bit of variety to the mission, even if they were always a prelude to a zombie attack.

Ultimately, Special Ops: Infected is a great concept with a flawed execution. It’s a good event, but if it’s to be great, there will have to be improvements to the weapons and implementation of the promised scoring system. An expansion of the interactive events, and maybe a chance to actually battle the militia instead of forcefully playing prisoner, would also be appreciated. We’re looking forward to see if Special Ops: Infected makes a return next year, and if it does, ends up being better than it is now.

It’s also worth mentioning that technically we didn’t get to experience everything Special Ops: Infected has to offer. One of the squad leaders alerted us that both Alpha and Bravo offer different experiences, so it’s likely you’d have to attend multiple days to experience both paths.

www.knotts.com/knotts-scary/ride/SPECIAL-OPS-INFECTED/cat/Haunted%20Attractions

Evolutionary Tactics – Field Manual for the First Earth Battalion

Sunday, September 28th, 2014

I’ve always been fascinated by the work conducted by LTC Jim Channon during his post-Viet Nam service. He spent some time surveying the early 70s Human Potential Movement. His answer to a new way of doing things was the First Earth Battalion Manual.

First Earth Battalion Manual

You can pass it all off as some new-age, hare-brained plan but the guy had vision. Sure, you’ve got the cut through the hippy language, but there are some gems in there.

Here, Jim Channon tells you in his own words about his work.